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Thread: Bullet explosion force not animatable?

  1. #1

    Bullet explosion force not animatable?

    Trying to make an explosion animating the explosion force (against a wall) but even super tiny values (0.0001) over 2-3 frames blows everything away forever. Doesn't make any sens.
    Using LW 2018 0.7 here.

  2. #2
    Oh and animating the strength of the explosion doesn't change a thing, I can have 0.0001 strength over 1 frame and It still blows everything away for the rest of the timeline. like a very violent wind blowing all the time, even though the strength is = to zero. How can I animate the explosion over time and have It stop totally at some point?

  3. #3
    ok, something else I'm noticing, even after I delete the explosion force and reset the simulation, It keeps acting as if the explosion was still in the scene and active.

  4. #4

    seriously sounds like....

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  5. #5
    ok, I just wanted to have some confirmation. I already posted 3 bug reports this past week...

  6. #6

    yep, bit quiet this forum nowadays perhaps..
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  7. #7
    I hope It's just Christmas time...

  8. #8

    check Facebook LightWiki, bit more traffic

    Merry Christmas!

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