I'm wondering how hard it would be to put a .lwo saver in Chronosculpt. CS is not a bad little app for some quick and dirty smudging around of some polys (nothing close to a full fledged sculpting app) but it needs an .lwo saver. Very short sighted if you ask me. Of course the better solution would be for Modeler to be able to handle something more than two dozen polygons and give it the tools to smudge stuff around.