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Thread: Why we need Weighted Normal In LightWave Modeler

  1. #1

    Why we need Weighted Normal In LightWave Modeler

    It would be nice to see that options in new Modeler!

    During modeling i used plugin cm_PolyDivide:
    https://www.lightwave3d.com/assets/p...cm_polydivide/

    In my opinion built in Triple tool should have option like shortest/longest connection.

    Files for your own tests:
    WeightedNormalTest.7z

    Click image for larger version. 

Name:	WeightedNormalTest.png 
Views:	86 
Size:	1.17 MB 
ID:	143293
    Last edited by MarcusM; 11-05-2018 at 08:24 AM.

  2. #2
    Next small test:

    Click image for larger version. 

Name:	WeightedNormalTest2.png 
Views:	22 
Size:	385.3 KB 
ID:	143303

  3. #3
    Quote Originally Posted by MarcusM View Post
    It would be nice to see that options in new Modeler!

    During modeling i used plugin cm_PolyDivide:
    https://www.lightwave3d.com/assets/p...cm_polydivide/

    In my opinion built in Triple tool should have option like shortest/longest connection.

    Files for your own tests:
    WeightedNormalTest.7z

    Click image for larger version. 

Name:	WeightedNormalTest.png 
Views:	86 
Size:	1.17 MB 
ID:	143293
    What you are looking for is a vertex normal edit tool. Which Lightwave can store and use. For the life of me I have always wondered why we just don't have a surface smoothing angle to vertex normal tool. Simple as select polygons, pop up a VN tool and set them to a smoothing angle.
    I was thinking of the immortal words of Socrates - "I Drank What??"

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