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Thread: The cube 3d visualizer challenge!

  1. #1

    Lightbulb The cube 3d visualizer challenge!

    Let's say we have "THE CUBE" which when a loud transient like a kick drum in a soundtrack cues a "push" to slightly rotate THE CUBE in a slowing down spline manner...how would we do that?


    we will be using this soundtrack: http://www.soundtraxxmusic.com/All_In_One.zip



    GO!

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  2. #2
    Vacant, pretty vacant pinkmouse's Avatar
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    Quote Originally Posted by Shawn Farrell View Post
    ...to slightly rotate THE CUBE in a slowing down spline manner...
    Do what?
    Al
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  3. #3

    Cool help!

    Man I need some lscript help... I think I want "THE CUBE.Rotation.H = THE CUBE.Rotation.H + Value" for the expression of the Audio wav volume on THE CUBE's heading...but I lack the syntax knowledge...PLEASE HELP!



    ?



    - - - Updated - - -

    Quote Originally Posted by pinkmouse View Post
    Do what?
    You Know Spliney Movements...cool.
    Last edited by Shawn Farrell; 11-02-2018 at 01:52 PM.

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  4. #4

    Cool

    Man I need some lscript help... I think I want "THE CUBE.Rotation.H = THE CUBE.Rotation.H + Value for the expression of the Audio wav volume on THE CUBE's heading...but I lack the syntax knowledge...PLEASE HELP!



    ?


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  5. #5
    Super Member XswampyX's Avatar
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    Quote Originally Posted by Shawn Farrell View Post
    Man I need some lscript help... I think I want "THE CUBE.Rotation.H = THE CUBE.Rotation.H + Value for the expression of the Audio wav volume on THE CUBE's heading...but I lack the syntax knowledge...PLEASE HELP!



    ?

    Try Bullet...
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  6. #6
    Oh man I have LightWave 11.5 won't load...Aaaargh THANK YOU!

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  7. #7
    Super Member XswampyX's Avatar
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    Quote Originally Posted by Shawn Farrell View Post
    Oh man I have LightWave 11.5 won't load...Aaaargh THANK YOU!
    This one?
    Attached Files Attached Files

  8. #8
    Thank You again, further but LightWave says I'm missing NODEs alot of them? By the way you can use that song Royalty-Free for LIFE in any way you choose and that goes for everyone in this thread...

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  9. #9
    Super Member XswampyX's Avatar
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    Quote Originally Posted by Shawn Farrell View Post
    Thank You again, further but LightWave says I'm missing NODEs alot of them? By the way you can use that song Royalty-Free for LIFE in any way you choose and that goes for everyone in this thread...
    Well, thank you!

  10. #10
    figuring out these NODEs here...No Plugin NodeHandler found with name Input failed to load NodeHandler Principled BSDF???

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  11. #11
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    The missing Principled BSDF nodes are only for Surfacing so don't affect the Bullet animation. However, the Bullet animation doesn't back-port either (not too suprising).

    XswampyX's implementation sets up the Cube as a Bullet Rigid body (moveable), the Ground plane as Static (unmoveable), and a Null as a Bullet Vortex force. He basically controls the Vortex's Density with the Audio Channel modifier through the Y channel of a couple of Nulls using Texture=>Procedural=>Node Editor node networks, which as far as I can tell are mostly to allow numerical manipulation of the Audio Channel, such as getting its absolute value (abs() function).

    XswampyS's basic idea (if I understand it correctly!) is to control a Force (e.g. old school WindFX or a Bullet Force) with the absolute value of the Audio Channel.

    mTp

  12. #12
    Thank you guys very much I have to build up my knowledge of objects and expressions...I'm not giving up thanks for info!

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  13. #13
    Super Member XswampyX's Avatar
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    Quote Originally Posted by MonroePoteet View Post
    The missing Principled BSDF nodes are only for Surfacing so don't affect the Bullet animation. However, the Bullet animation doesn't back-port either (not too suprising).

    XswampyX's implementation sets up the Cube as a Bullet Rigid body (moveable), the Ground plane as Static (unmoveable), and a Null as a Bullet Vortex force. He basically controls the Vortex's Density with the Audio Channel modifier through the Y channel of a couple of Nulls using Texture=>Procedural=>Node Editor node networks, which as far as I can tell are mostly to allow numerical manipulation of the Audio Channel, such as getting its absolute value (abs() function).

    XswampyS's basic idea (if I understand it correctly!) is to control a Force (e.g. old school WindFX or a Bullet Force) with the absolute value of the Audio Channel.

    mTp
    That's it!

  14. #14
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    Quote Originally Posted by XswampyX View Post
    That's it!
    YAY! Got one right!

    mTp

  15. #15

    Exclamation I've accomplished much...but

    Not quite what I set out to do...syntaxx of bad formula...


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