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Thread: db&w Tools on Patreon

  1. #121
    Angry Mac User Otterman's Avatar
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    Is this like the Spline Deformer node in the DP Kit? I use this for flexible hoses to great effect. What's the benefit of the Spline Toolkit Mike?

  2. #122
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by Otterman View Post
    Is this like the Spline Deformer node in the DP Kit? I use this for flexible hoses to great effect. What's the benefit of the Spline Toolkit Mike?
    Eventually, yes.

    It is a multi-stage project where spline deformation will be a future stage.

    The main difference to all current approaches will be that a spline will be a single item - not a selection of null. With a dedicated tool to edit them. There may be a conversion to a spline based on nulls and vice versa further down the line though.
    I also want to support multiple spline types. Beziers aren't the best for animation for example (because you need to animated the handles as well to retain a shape).

    This first stage will be the foundation - spline creation, editing and a spline motion plugin that goes with it.

    Also, given that I'm trying to create a unified code base, future options will propagate through the system. I.e. if patrons vote for renderable splines first, and then for other spline types - the renderable splines will support the new types as well.

    That's why it's more of a toolkit as opposed to a single plugin. Check the link I posted on Patreon for some future ideas of where this could go.

    Cheers,
    Mike

  3. #123
    Angry Mac User Otterman's Avatar
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    Sounds great Mike, Im all for simplifying things. Especially when working with 50 flexible hoses. All done using DP kit!
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  4. #124
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by Otterman View Post
    Sounds great Mike, Im all for simplifying things. Especially when working with 50 flexible hoses. All done using DP kit!
    I've done my fair share of them as well.
    Nothing as crazy as your rig though.

    The dpKit defomer is quite nice, no doubt about it. I've also always quite liked Hoser.

    Cheers,
    Mike

  5. #125
    Quote Originally Posted by Lightwolf View Post
    There may be a conversion
    I also want to support multiple spline types. Beziers aren't the best for animation for example (because you need to animated the handles as well to retain a shape).
    Perhaps look at how the 2D animation program Moho implements splines. In Moho the tangents of the curve try to be retained as you move the cv around.
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  6. #126
    obfuscated SDK hacker Lightwolf's Avatar
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    Quote Originally Posted by ernpchan View Post
    Perhaps look at how the 2D animation program Moho implements splines. In Moho the tangents of the curve try to be retained as you move the cv around.
    If I grok the maths it will be an advanced editing function - which is a module all by itself. Just like tagging CVs to be smooth or sharp. One step after the other.

    Cheers,
    Mike

  7. #127
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    Quote Originally Posted by Lightwolf View Post
    I've done my fair share of them as well.
    Nothing as crazy as your rig though.

    The dpKit defomer is quite nice, no doubt about it. I've also always quite liked Hoser.

    Cheers,
    Mike
    yeah hoser was good

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