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Thread: Rhiggit and CMU BVH mocap?

  1. #1
    Lightwave junkie stevecullum's Avatar
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    Rhiggit and CMU BVH mocap?

    I've been trying to get Rhiggit to work with a BVH Mocap (the motion builder friendly ones) file from CMU website, but I don't seem to be able to get a working re-targeting map. Always results in some error message and then the only thing that maps correctly is the MainRoot. Is it a case that unless all the bones are mapped correctly, then nothing gets mapped?

    Has anyone else been able to get this to work?

    Thanks
    i7 X3930/32GB/Quadro 4000

  2. #2
    Super Member Kryslin's Avatar
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    The initial orientation of your rig has to match the initial pose of the BVH data, or be very close.

    I would make sure your offsets are visible (from the Animation toolbox button) as well.
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  3. #3
    Lightwave junkie stevecullum's Avatar
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    Quote Originally Posted by Kryslin View Post
    The initial orientation of your rig has to match the initial pose of the BVH data, or be very close.

    I would make sure your offsets are visible (from the Animation toolbox button) as well.
    Thanks for the suggestion, but still get nothing except the root moving. I would have at least expected the 'wrong' joints to move if the mapping was off.
    What's a bit of a shame is that I found most of the Rhiggit tools to be very useable, but compared to Nevron the retargeting is a bit of a let down. The mapping panel doesn't allow you to select and check names of anything in the scene which is also a pain. I would have like to have got this working as the clean up tools for foot slides etc... are vastly superior to Nevron's.
    i7 X3930/32GB/Quadro 4000

  4. #4
    Lightwave junkie stevecullum's Avatar
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    Well I figured out why things were going so badly wrong! You have to remove from the map definition any bones not in use, then it worked OK! I guess that should have been obvious - DOH!
    i7 X3930/32GB/Quadro 4000

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