Results 1 to 4 of 4

Thread: Noob level: align a dodecohedron?

  1. #1
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,726

    Question Noob level: align a dodecohedron?

    Ugh, brain misfire... Noob-level question:

    Click image for larger version. 

Name:	align.jpg 
Views:	28 
Size:	80.2 KB 
ID:	142430

    Here's the default dodecahedron in LWM Perspective window. How can I align the entire object so the indicated poly is "flat"?

    ....can't dredge up the proper tool....

    +++++++++++++++

    After several disappointments with the "Axis..." toolset, "ROTATE TO GROUND" was the answer.

    I was assuming that "AXIS..." would align to the World Axes, but seem to be mistaken. I think >IF< I had included an alignment >mesh<, matching it up would have been a snap (ha!) --I'm sure I've seen a video wherein aligning geometry is pretty good. I'd encourage the devs to consider implementing the World Axes a sort of "virtual object" or "IMPLICIT object" for alignment when there's no other geometry in the workspace.
    Last edited by jeric_synergy; 08-02-2018 at 11:38 AM.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  2. #2
    A.K.A "The Silver Fox" Gungho3D's Avatar
    Join Date
    Aug 2009
    Location
    Oztralia
    Posts
    411
    There should be at least one "C-Plane" plugin for getting this done ... sorry, usually I like to give a much more detailed response, just needing to rush out the door right now.

    If you can't find one, let me know and I'll update you regards how I get this exact same thing done ...

  3. #3
    A.K.A "The Silver Fox" Gungho3D's Avatar
    Join Date
    Aug 2009
    Location
    Oztralia
    Posts
    411
    Ok, so it was part of the "align" set of tools (see attached)

    It is meant to achieve a temporary flat xyz "construction plane" based on the selected polygon, after which you can flick the rotated layer back to its original position.

    Be careful to keep track of what other layers you have "in view" at the time you use this tool - if I remember correctly, even background layers have been affected.

    The tool is not as good as for example a fully configurable/definable "construction plane" would be - instead of a construction plane moving to match the selected polygon's orientation, the LW implementation moves the entire object (based on polygon selection) to match its own, built-in, immovable xyz construction plane.

    Just the same, it has been useful for me in a number of cases ...
    Click image for larger version. 

Name:	C-Plane.png 
Views:	18 
Size:	51.2 KB 
ID:	142431

  4. #4
    Valiant NewTeKnight Matt's Avatar
    Join Date
    Feb 2003
    Location
    San Antonio, Texas, USA
    Posts
    13,054
    Rotate to Axis
    UI / UX Designer @ NewTek
    __________________________________________________
    www.pixsim.co.uk : LightWave Video Tutorials & Tools


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •