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Thread: Character Animation in [8] ??

  1. #1
    = : >--[: ]===
    Join Date
    Feb 2003
    Dutch Mountains

    Character Animation in [8] ??

    With the new bone tools I wonder if this will be fixed:

    - rig character
    - animate character
    - make actor in Motion Mixer
    - map actor (Will we be able to load and save map(channel)states)
    - record motionclips into Motion Mixer
    - save motionclips to .hmot

    - make new character
    - use and adjust old rig
    - make actor in Motion Mixer
    - load actor map
    - load motionclips (and therefore easy reuse of all animations on adjusted rig)

    - bake motions to bones (FK, IK, Expressions, Nested expressions, Plugins ... everything)
    - can baked motions be optimized/simplified/key-reduced (PS: I know every plugin for CA)
    - MDScan character
    - remove rig and reuse MD-data on character
    - retime MD-data and at rendertime reading them from DISK...NOT loading them completely into Memory

    Let's hope, wait and see....

    PS: I put this in support since I don't see this as a feature request but more as something that should have worked since its implementation !!!
    Your FIRST impression NEVER gets a SECOND chance !!!!

  2. #2
    Worms no more! Free fun! Dodgy's Avatar
    Join Date
    Feb 2003
    Push the software, don't let it push YOU!
    My own plugins and
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