Any LW to Unity experts out there? I have successfully exported an animation from LW as an object sequence and imported into Unity BUT the object comes into Unity completely black . I used the MegaCachObjImport script from Megafiers to import the sequence. I have tried every combination of shaders within Unity and also spent hours fiddling with alphas and material settings etc. but can't get the textures to be applied to the object sequence. The animation plays perfectly in Unity and I can import just one of the objects in the sequence by itself as a single object and the textures are applied to that perfectly but when I try to apply the textures to the sequence the animation plays but it appears completely black in Unity?? Any idea what might be happening? I'm assuming it has something to do with the way materials and textures are assigned or applied within LW.

Thanks.