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Thread: Flip Fluids Addon for Lightwave

  1. #1
    Registered User 3dhotshot's Avatar
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    Flip Fluids Addon for Lightwave

    https://www.youtube.com/watch?v=8hpqwfZah08

    Crucial add on Flip Fluids for Lightwave as in Blender

  2. #2

    might cancel Houdini because of this...  (might)
    Last edited by erikals; 07-29-2018 at 03:45 PM.
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  3. #3
    ack ack Markc's Avatar
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    That's a bloomin marvellous vid....
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  4. #4
    Curmudgeon in Training Ma3rk's Avatar
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    Quote Originally Posted by 3dhotshot View Post
    https://www.youtube.com/watch?v=8hpqwfZah08

    Crucial add on Flip Fluids for Lightwave as in Blender
    Wow. My jaw is under the desk here somewhere.

    Couldn't find any further link and a mention that it was spendy. Any idea?
    "Never be a cat in a cartoon. Never." Chief Wiggum

  5. #5
    there is no sanctuary....
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    Spendy is relative I guess. $76. https://blendermarket.com/products/flipfluids
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  6. #6
    Medical Animator mummyman's Avatar
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    Has anyone tried this and gotten it baked out of Blender? Looks pretty promising. Of course.. I know nothing in Houdini either.. which I know it can be done there as well. But probably more challenging to figure out?

  7. #7
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    This is a fantastic add-on for Blender... but my understanding is that it enhances the existing Blender Elbeem fluid system, not replaces it.

    I guess I'm saying that for us to get an addon like this, we would have to have an actual native fluid simulation system in Lightwave to start with.

  8. #8

    there is UP / DeepRising

    hopefully those will upgrade with foam / filters soon

    Turbulence is also working on something i think
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  9. #9
    Registered User 3dhotshot's Avatar
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    The rebellion continues ..... haha

  10. #10
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    Flip Fluids (blender addon)

    Quote Originally Posted by RPSchmidt View Post
    This is a fantastic add-on for Blender... but my understanding is that it enhances the existing Blender Elbeem fluid system, not replaces it.

    I guess I'm saying that for us to get an addon like this, we would have to have an actual native fluid simulation system in Lightwave to start with.
    It replaces the internal Blender fluids system. The primary engine is in C++ with a python interface that the blender components use to communicate with the engine. You can get the source for the initial release from their github and if you buy it you get full source for the updates and all the extensions, etc. The features added since the initial release are definitely worth the price of admission even if you just use it in Blender and export the object sequences to Lightwave.

    There are currently still some issues with it and the blender smoke and particle systems, but the developer is wonderfully responsive to bug reports and feature requests on his github.

    Scott

  11. #11

    crossing fingers NT will look into this.

    there are current LightWave solutions, however they lack the much needed foam feature.
    so for some Houdini / Blender import is still the way to go.
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