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Thread: CREATE EXPO 2018 Lightwave 3D - VFX talk by Steve Clarke & Paul Knott

  1. #1
    Newbie Member tonyhall007's Avatar
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    CREATE EXPO 2018 Lightwave 3D - VFX talk by Steve Clarke & Paul Knott

    CREATE EXPO 2018 Lightwave 3D - VFX talk by Steve Clarke & Paul Knott
    Last edited by tonyhall007; 07-25-2018 at 08:07 AM.

  2. #2

    never saw this thanks for sharing
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  3. #3
    Nice expo, good work for guys.
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    I really enjoyed watching this !!!
    The monkey rocks !!!
    Great tips !!!
    -Mobilis In Mobile-

  5. #5
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    Yes it was great. A few hundred shots in a few weeks - impressive, and intruiging they weren't particularly hot for Maya even at a production level. When they say "shot", do they mean finished as the viewer would see it or do they mean each separate bit of one scene ? It would be interesting to know the typical VFX budget for the type of film they were working on. It was also fascinating what they said about people more talented than themselves who were not getting work. And did I see Kopperdrake and Tobian in the audience ?

    I would have gone up in person to the last couple of Expos, but the transport situation in the Midlands back to my city is a nightmare, essentially stranded at night. But it was nice to think most of those faces in the audience were possibly 'Wavers. Any LW action in London ? We get coaches there every twenty mins.

    Happy New Year everyone.

    Last edited by TheLexx; 12-31-2018 at 06:10 PM.

  6. #6

    it's amazing really how much and at what great quality these guys are able to produce!

    hats off  

    Last edited by erikals; 01-01-2019 at 03:59 AM.
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    Newbie Member tonyhall007's Avatar
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    Glad you all enjoyed the talk by Steve & Paul. Here are some of the other talks by fellow Lightwavers over the past few years.
    Create Expo – Lightwave related talks over the past few years:
    Dan Sollis – Digital Distortion - https://youtu.be/zlJOtEawZbo
    http://www.digitaldistortion.net/

    Steve Clarke & Paul Knott - https://youtu.be/-XaFVIXP9Ek
    http://www.theasylum.cc/

    Andrew Otter CGI Artist at JCB - https://youtu.be/dgDaRswJbME

    Duncan Hewitt Creative Director at albino igil - https://youtu.be/IMu_SKuC1T8
    http://albino-igil.com/blog/

    Andrew Bishop - Darkside Studios – https://youtu.be/auT51lXCRQU
    Now Quantum Digital - https://quantumdigital.london/

    Ali Miah - Painting Pixels – https://youtu.be/JM30uNhXq-I
    https://www.paintingpixels.co.uk/

    Ian Thompson – 3D Artist – https://youtu.be/_Bp3146WQAk
    http://www.draw-it.co.uk/

    Simon Smalley – Art Director Fuzzy Frog, now 5th Planet. https://youtu.be/HGix8Jg-lOw
    https://www.5thplanetgames.com/

    Matt Knott – partner at Versus - https://youtu.be/nUEzncJlLto
    http://www.versus.nu/

    Andrew Comb – 3D Artist - https://vimeo.com/134392464
    http://www.andrewcomb.com/

    Jonathan Alenskas - Darkside Animation - https://vimeo.com/134392106
    https://www.imdb.com/name/nm300276

    Simon Smalley - Fuzzy Frog - https://vimeo.com/134392107
    https://youtu.be/xh-Rfs51B0M

    Ali Miah - Painting Pixels – https://youtu.be/o3xR8LluTYo
    https://www.paintingpixels.co.uk/

    Ian Thompson – 3D Artist - https://youtu.be/dAL1dV2fbkc
    http://www.draw-it.co.uk/

    Expo Interviews 2018
    https://vimeo.com/276266400

    ENJOY

  8. #8

    Great Links!

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  9. #9
    ack ack Markc's Avatar
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    Just watched the 2018 video.......
    Loads more to watch.....thanks.
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  10. #10

    Paul Knott in damn right about speed - (in several cases)

    took Blender (2.8) for a test run today, and it is nice for some stuff,

    but when i just want to poly-model something like an interior or a creature, LightWave just kicks in comparison.

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  11. #11
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    Paul Knott in damn right about speed - (in several cases)

    took Blender (2.8) for a test run today, and it is nice for some stuff,

    but when i just want to poly-model something like an interior or a creature, LightWave just kicks in comparison.

    For creatures in blender, you may want to go with the skin modifier, this allows you to alter the main shape at many stages, before copying or committing to applying the skind modifier, then sculpting to further enhance it, it would need
    retopo of course.

    Not arguing against, but can you specify why you feel Lightwave kicks in comparison...may it be that you may be so customed to all the lw tools and how to work the polys in a way you yet may have to discover in blender?

  12. #12

    but can you specify why you feel Lightwave kicks in comparison...
    basically the Ui of blender.
    the shortcuts don't make sense, or a logical shortcut is replaced by a customized one, or inconsistency in the Ui overall.
    too bad really, but not exactly news.
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  13. #13
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post

    basically the Ui of blender.
    the shortcuts don't make sense, or a logical shortcut is replaced by a customized one, or inconsistency in the Ui overall.
    too bad really, but not exactly news.
    I understand and I can agree with a lot of that.

  14. #14
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by prometheus View Post
    I understand and I can agree with a lot of that.
    And a reminder, try go to bed a bit earlier now today, we are almost there..too far gone in to the morning, so goodnight Erik.

  15. #15

    actually, i went to bed, couldn't sleep

    i'll give it a second shot, need to get up at 7:00am


    G'night...

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