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Thread: New free texture resource: Texture Haven

  1. #1
    Visualization FreeLance THIBAULT's Avatar
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    New free texture resource: Texture Haven

    New and free !

    https://texturehaven.com/

  2. #2
    Dreamer Ztreem's Avatar
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    Great, thanks!

  3. #3
    Audere-Est-Facere adrian's Avatar
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    Good find, textures look excellent. Am I right in thinking that LW2018 can support the PBR textures properly? They just look flat when I've tried them in 11.0.3
    Adrian.

    "Dreams are good, but memories are better"

  4. #4

    Awesome Link!    
    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  5. #5
    Intermediate User Shloime's Avatar
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    It's also a patreon site, same as HDRI haven. So if you can spare a dollar or three per month, you could support the whole thing. It's still for free in general, but one would show his/her appreciation for the efforts...
    Greetings, Shloime
    ----------------------------
    Win10 64, Ryzen 5 1600, GTX 980 ti, 32 GB, LW 2018

  6. #6
    Dreamer Ztreem's Avatar
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    Quote Originally Posted by adrian View Post
    Good find, textures look excellent. Am I right in thinking that LW2018 can support the PBR textures properly? They just look flat when I've tried them in 11.0.3
    I don't think that this has anything to do with pbr or not. I have a feeling that Lw's way to deal with normalmaps is a bit wonky... Use displacement and it will not look flat.


    LW2015.3
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    LW2018
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    Blender 2.79b
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  7. #7
    Angry Mac User Otterman's Avatar
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    Quote Originally Posted by Ztreem View Post
    I don't think that this has anything to do with pbr or not. I have a feeling that Lw's way to deal with normalmaps is a bit wonky... Use displacement and it will not look flat.


    LW2015.3
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    LW2018
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    Blender 2.79b
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    Dont Normals have to be set to Linear in the image editor to work properly, maybe this is the issue with 2018?

  8. #8
    Dreamer Ztreem's Avatar
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    Here's a better setup. Normals is set as linear as it should and everything etc.
    Here you can see a difference between 2015 and 2018. Rendering wise it's not that big difference between PBR or not but the normals looks better in 2018.

    Click image for larger version. 

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  9. #9

  10. #10
    Electron wrangler jwiede's Avatar
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    Quote Originally Posted by Ztreem View Post
    Here's a better setup. Normals is set as linear as it should and everything etc.
    Here you can see a difference between 2015 and 2018. Rendering wise it's not that big difference between PBR or not but the normals looks better in 2018.

    Click image for larger version. 

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    Really? To me, the LW2015 version offers better sense of "parallax" at the bottom while the LW2018 version appears more "flat" in the area in question. The bricks are supposed to be projecting, and you're looking over them at that spot, so they should partially obscure the mortar (as in LW2015 version). That the bricks don't do so in LW2018 version, same location, kind of visually breaks the perceptual trick that they're projecting out of the sphere.
    John W.
    LW2015.3UB/2018.0.5 on MacPro(12C/24T/10.13.6),32GB RAM, NV 1080ti

  11. #11
    Dreamer Ztreem's Avatar
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    Quote Originally Posted by jwiede View Post
    Really? To me, the LW2015 version offers better sense of "parallax" at the bottom while the LW2018 version appears more "flat" in the area in question. The bricks are supposed to be projecting, and you're looking over them at that spot, so they should partially obscure the mortar (as in LW2015 version). That the bricks don't do so in LW2018 version, same location, kind of visually breaks the perceptual trick that they're projecting out of the sphere.
    If the light comes from above then the highlight should be on the top of the brick not the bottom... thats how I see it. I have always felt that the normal shading in 2015 has been a bit wonky without being able to point out exactly whats wrong, but in this case I think 2018 wins.

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