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Thread: RUSH HOUR! ;) procedural city instancing ...

  1. #1
    Registered User safarifx's Avatar
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    RUSH HOUR! ;) procedural city instancing ...

    RUSH HOUR! procedural city instancing based on a six point polygon (created with CityEngine) / included 50.000 Instances for cars + 100.000 Instances for Trees + Octane procedural Volumetrics for Atmo and smoke. (Prozedural erstellte Stadt basierend auf einem sechsseitigen Polygon. Die Szene enthält 50.000 instanzierte Fahrzeuge,100.000 instanzierte Bäume sowie verwendet die prozeduralen Volumetric Funktionen des Octane Renderers für LightWave 2018.)



    here also as quick animation test.



    snip safx

  2. #2
    areté adk's Avatar
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    Nice work safarifx, gotta love CityEngine and LW. Did you use FBX. DAE or OBJ as the export?
    Any specific tools / plugins you used to speed up the workflow ?

    I only ask cause I use CityEngine at work but not in combination with LW for a while.

    Cheers

  3. #3
    Registered User safarifx's Avatar
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    Quote Originally Posted by adk View Post
    Nice work safarifx, gotta love CityEngine and LW. Did you use FBX. DAE or OBJ as the export?
    Any specific tools / plugins you used to speed up the workflow ?

    I only ask cause I use CityEngine at work but not in combination with LW for a while.

    Cheers
    hi, exported as .obj with uv`s and textures. (1200 surfaces).no plug ins need it.

    snip safx

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