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Thread: LF OBJ to PFX plug-in

  1. #1
    Curmudgeon in Training Ma3rk's Avatar
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    LF OBJ to PFX plug-in

    Watching an older Bullet video and this plug-in is mentioned. Unfortunately, when looking at http://www.lightwave3d.com/assets/pl...entry/obj_pfx/

    http://www.vuescripts.com/_A/index.php?aid=85
    The link is dead.

    Is there an equivalent for 2018 perhaps or might this still be available at some obscure repository?

  2. #2
    Super Member Kevbarnes's Avatar
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    Is this what your looking for
    LF_Obj_Pfx.zip


    Also Scene file on BB8 droid uploaded to original thread
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  3. #3

    Quote Originally Posted by Kevbarnes View Post
    Also Scene file on BB8 droid uploaded to original thread
    http://forums.newtek.com/showthread....t=#post1545634
    thanks Kev  
    and Steven Cleland (author)
    Last edited by erikals; 05-09-2018 at 03:38 AM.
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  4. #4
    Curmudgeon in Training Ma3rk's Avatar
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    Quote Originally Posted by Kevbarnes View Post
    Is this what your looking for
    LF_Obj_Pfx.zip


    Also Scene file on BB8 droid uploaded to original thread
    Ah. Thanks. I'll take a look at both a bit later.

  5. #5
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    Thanks me too. Please, have you got "LF_ObjTo..." too? If yes, can you share it? Thanks in advance.

  6. #6

    ain't got it, but try this one if you are on PC
    https://www.lightwave3d.com/assets/p...to-poly-chain/

    says 32bit, but is 64bit also
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  7. #7

    hah! can't believe it, found it in an old archive



    Thank You to Steven Cleland
    Attached Files Attached Files
    Last edited by erikals; 12-28-2018 at 10:02 AM.
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  8. #8
    RETROGRADER prometheus's Avatar
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    A note..
    The LfObj to pfx, will create a pfx particle file from any objects vertices, so if you were to move a cube around and rotate banking for instance, you would get 8 particle paths in to the pfx file, then Use Lf_Pfxto which will create 2 point polychain based on that pfx file, with those two in conjunction and using ls_pfxto in modeler to load the pfx created file, you will get 8 segments of paths as a twisted polychain based on how that cube was spinning.

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