Results 1 to 7 of 7

Thread: FIXING LIGHTWAVE: The UNDO in Layout...How would you FIX it?

  1. #1
    Super Member
    Join Date
    Sep 2003
    Location
    Washington DC
    Posts
    3,513

    FIXING LIGHTWAVE: The UNDO in Layout...How would you FIX it?

    Hey guys,
    How would to implement a fix to the Layout Undo system?
    What needs to be BROKEN in order for this to work?
    An for people familiar with the LW sdk what would you do behind the scenes?
    I am loooking for ward to your ideas.
    -R
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  2. #2
    CG Generalist akademus's Avatar
    Join Date
    Feb 2003
    Location
    Dubai, UAE
    Posts
    1,606
    The way undo works in Zbrush, it's the best undo I've seen. In conjunction with auto save and backup feature.
    Senior CG Artist, Optix Digital Pictures
    Demo Reel
    Behance
    Web folio
    LinkedIn

  3. #3
    Registered User tyrot's Avatar
    Join Date
    Mar 2006
    Location
    in lights
    Posts
    2,152
    i think there is a hidden knowledge in Japan - Japanese programmers CAN CODE undo .. not NT.. even IKB had its own UNDO .. ages ago... so stop dreaming...

  4. #4
    Registered User droosan's Avatar
    Join Date
    Nov 2013
    Location
    Burbank, Calif
    Posts
    6
    Honestly, I'd be pretty happy just to have a longer undo history .. perhaps a limit set by the user, dependant upon the amount of memory available.

    I've run into LW's maximum '128 undo' limit more often than I care to admit.

    A big part of that is because I sometimes use lscripts, which -- while comprised of only a single keystroke, on my part -- can sometimes take up 6-12 (or more) 'undo' slots, each.

  5. #5
    Registered User
    Join Date
    Jun 2014
    Location
    Right here
    Posts
    1,199
    Quote Originally Posted by droosan View Post
    Honestly, I'd be pretty happy just to have a longer undo history
    That's not the issue, Undo just doesn't work as a user expects it and in many situations it doesn't work at all (Layout and Modeler).

    Every other end user application I know and use does this right except LW. The only action that should be excluded (but available with a separate undo stack and shortcut) should be camera and scene navigation.

    But this leads to next issue with LW, it's camera and scene navigation is so tedious and outdated. And this follows through the whole application, almost everything is implemented half-hearted. A long time LW user might not notice it, but if you work with applications that gets most details in usability right, it's really painful and inefficient to work with LW.

    NewTek certainly doesn't seem to get it, otherwise they would at least implement new tools properly (and I could list tons of examples for that).

    Almost all issues with LW come down to its poor user experience (and some old core issues like undo and application split).

    However I find this threads and questions pointless because it will not change anything. The only thing that would change it is if NewTek would have people working on these issues with the corresponding skills and dedication.

  6. #6
    Quote Originally Posted by Marander View Post
    However I find this threads and questions pointless because it will not change anything. The only thing that would change it is if NewTek would have people working on these issues with the corresponding skills and dedication.
    I agree.
    and i will add that NT never comments on them. It seems they never reads them.

  7. #7
    ack ack Markc's Avatar
    Join Date
    Feb 2006
    Location
    England
    Posts
    1,202
    Add the Undo feature to the Surface Editor......
    Mac Pro (2010) OSX 10.12 RX580 Pulse LW2018 Fusion 9 Oculus Rift Gear VR

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •