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Thread: UDIM Workflow Wuestion: Exporting EPS of UV view

  1. #1
    Registered User Schwyhart's Avatar
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    UDIM Workflow Wuestion: Exporting EPS of UV view

    I'm still a little confused about the workflow with UDIMs.

    The old way, all you needed to do was export the UV view as an EPS. I'm not sure if this is also true when using a UDIM.

    Here are some screen grabs:
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    Click image for larger version. 

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    Do I add texture in Affinity the same way, or should I crop each UDIM tile and then texture.
    I know you're supposed to save the texture files as name_1001 and so on.

    It'd be easier for me if I could export an EPS of an UDIM tile instead of the whole UDIM.
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  2. #2
    Registered User Schwyhart's Avatar
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    No one knows?
    Mac Pro
    3.5GHz 6-core with 12MB of L3 cache
    32GB (4x8GB) of 1866MHz DDR3 ECC
    1TB PCIe-based SSD
    Dual AMD FirePro D700 GPUs with 6GB of GDDR5 VRAM each

  3. #3
    Dreamer Ztreem's Avatar
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    Every UDIM tile should be cropped and be painted and saved as it's own texture file. That's the whole beauty with UDIM, So you can have independent resolution of every tile.

  4. #4
    Registered User Schwyhart's Avatar
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    Right, it'd just be nice if LW could export the UDIM tile so I don't have to go through all of that.
    Mac Pro
    3.5GHz 6-core with 12MB of L3 cache
    32GB (4x8GB) of 1866MHz DDR3 ECC
    1TB PCIe-based SSD
    Dual AMD FirePro D700 GPUs with 6GB of GDDR5 VRAM each

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