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Thread: Annoyed by Lightwave 2018

  1. #46
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    I love animals.. but I can't be responsible for them given my current erratic life. It wouldn't be fair to them.

  2. #47
    Super Member samurai_x's Avatar
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    Soft like charmin.

  3. #48
    Man of many cells. shrox's Avatar
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    Ok, sorry to up and grab the steering wheel on this thread...but it needed to be done.

    Cats! Toonces!
    shrox www.shrox.com
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  4. #49
    Registered User Aggi's Avatar
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    Unhappy Maybe someone can help me

    Hello together,

    After trying and trying to get the right volumetric light I'm about to stop working with Lightwave 2018. Maybe someone can help me and give me a hint on the volumetric lights to get the result I want. Please take a look at the image below.

    Click image for larger version. 

Name:	Bussard Lights LW2018.jpg 
Views:	121 
Size:	91.8 KB 
ID:	140191

    The upper volumetric lights in Lightwave 9.6 have the following data:

    Radius 2,4m
    Luminosity 800%
    Opacity 0%
    Attenuation 25%
    Red Shift 0%
    Density 50%
    No textures

    Aggi (Georg Angelakis)

  5. #50
    Explorer souzou's Avatar
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    Quote Originally Posted by Aggi View Post
    Hello together,

    After trying and trying to get the right volumetric light I'm about to stop working with Lightwave 2018. Maybe someone can help me and give me a hint on the volumetric lights to get the result I want. Please take a look at the image below.

    Click image for larger version. 

Name:	Bussard Lights LW2018.jpg 
Views:	121 
Size:	91.8 KB 
ID:	140191

    The upper volumetric lights in Lightwave 9.6 have the following data:

    Radius 2,4m
    Luminosity 800%
    Opacity 0%
    Attenuation 25%
    Red Shift 0%
    Density 50%
    No textures

    Aggi (Georg Angelakis)
    Have you turned on volumetric scattering?

    Click image for larger version. 

Name:	lights.jpg 
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Size:	188.5 KB 
ID:	140192
    Matt Knott / VERSUS
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  6. #51
    Registered User Aggi's Avatar
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    Smile Much better!!!

    Yes, I have. But I see you turned down the scattering weight to 10%. So I turned it also down and now I got this:

    Click image for larger version. 

Name:	Bussard Lights LW2018 02.jpg 
Views:	118 
Size:	39.7 KB 
ID:	140193

    Much better!!! Thank you very much! But I still have a red "ring" around the yellow light. I try to reduce the scattering weight more.

    Aggi (Georg Angelakis)

  7. #52
    Man of many cells. shrox's Avatar
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    I used an animated texture for the bussard collectors on mine.
    shrox www.shrox.com
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    I build the best spaceships, the biggest spaceships, they're great, you'll love them.

  8. #53
    Registered User jbrookes's Avatar
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    As you're working your way through LightWave 2018, don't forget to request any features that you'd like and to report any bugs that you find. They don't mind duplicate requests. You can email them at Features@LightWave3D dot com and at Bugs@LightWave3D dot com. And you can use the nifty reporting agent (oultined in the following video along with a bunch of info about the differences between LW 2015 and 2018 as well as a discussion of the 2018 Preset shelf and Render Panel):

    https://youtu.be/xHcAFtqcQFs?t=2476
    Favorite Waves: LW3.5, 5.6c, 7.5, 8.5, 9.6, 2015.

  9. #54
    RETROGRADER prometheus's Avatar
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    I really donīt see the problem, for me it was super easy, just changed the default light to point, moved it to center, then moved it again with a little offset to the side, went to item array, and arrayed radial 6 times, lowered scattering weight, see images, changed color for each light, done.

    for individual falloff, you would have to go in to nodes, or use spherical lights and change the light size.


    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	lights__Arrayed_volumetrics scattering.jpeg 
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