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Thread: Slightly annoying filesave issue

  1. #16
    Founding member raymondtrace's Avatar
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    Quote Originally Posted by Amerelium View Post
    File size is irrelevant for me - guess BMP is fine then.
    File size is always relevant, not just for the sake of space on a drive.

  2. #17
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    Quote Originally Posted by raymondtrace View Post
    File size is always relevant, not just for the sake of space on a drive.
    What do you mean?

    Raw file won't exceed 8 MB, in Full HD 1920x1080 32 bit integer mode.
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  3. #18
    Founding member raymondtrace's Avatar
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    Quote Originally Posted by Sensei View Post
    What do you mean?
    As vncnt points out, we also need to consider the I/O processing. Loading an image sequence to render within an animation (or to compile into a video file) might take extra resources to utilize a highly compressed (lossless) image.

    The only thing I was countering in vncnt's post was the idea that "BMP is more outdated than TGA". I meant to continue vncnt's thought by showing how to assess I/O speed in an image editor. When saving/opening these filetypes, it may become apparent which saves/loads more quickly, and at a savings of disk space. PNG is a good balance of these concerns. It offers a smaller size, minimal resource strain, and more features than TGA/BMP.

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