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Thread: Godot 3.0 is out!

  1. #1
    Registered User Rayek's Avatar
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    Feb 2006
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    Godot 3.0 is out!

    After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features

    The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. Added to this, Godot's ease of use allows reaching the best quality with much less effort.

    https://godotengine.org/article/godot-3-0-released

    Highlights:
    New physically based 3D renderer: Full principled BSDF, Global illumination (GI), Mid- and post-processing)
    GPU particles
    New asset workflow: automatically import assets, import glTF 2.0 scenes, improved OBJ support, SVG support
    GDNative: easily extend Godot in C/C++ without recompiling the engine, and that for any platform.
    Scripting: Mono / C# support, Visual Scripting
    New audio engine
    VR support
    Bullet Physics backend
    New networked multiplayer API
    Rewritten export system: export presets, IPv6 support
    WebAssembly and WebGL 2.0 support (greatly improved HTML5 exporter)
    New editor theme and customization
    Auto-tiling in tile maps
    Improved flat style box: Customize your game UI components with slick vector looks and soft drop shadows without having to create any image!
    Font oversampling: your fonts always use the native resolution even if your UI is scaled.
    Greatly improved 3D editor viewport
    Console support via private companies: a Nintendo Switch port has been recently completed, allowing Godot to run on this latest console.
    New manual: http://docs.godotengine.org/en/3.0/index.html

    Get it here: https://godotengine.org/

    Extract, and run! A single executable, no need for installation.
    Win10 64 - i7 920@3.6Ghz, p6t Deluxe v1, 48gb, Nvidia GTX 1080 8GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode

  2. #2
    Dreamer Ztreem's Avatar
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    Jun 2003
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    Sweden
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    Cool, I have to check this out. Have been watching godot developing for a while now...

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