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Thread: Show your LW2018 Test Renders

  1. #1
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    Show your LW2018 Test Renders

    I thought It would be nice to have your examples as you play for the first time with the new version, for those who want to have a quick look at what's possible and may be for new comers lurking for the first time here.

    The new render and materials are quite fun to play with. Despite an initial struggle with Ray Recusion values which I never messed with before I managed to bring this old model into LW2018 and render without much messing around with the render settings.

    Lighted with a HDR image only.

    Sure it can be improved, but been able to get this as the starting point is for me gratifying.
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  2. #2
    Super Member COBRASoft's Avatar
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    Some fun with dielectric...

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  3. #3
    Super Member Kryslin's Avatar
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    FiberFX insanity...
    1 Insane character mesh...
    2 Lights
    5 layers of FiberFX fur and hair...
    No nodes in FiberFX
    Not knowing how to set up noise filtering...

    And this is what I get in 6 minutes.
    --------
    Intel Core i7 960 @3.20 Ghz, 24 GB ram, EVGA 6GB GTX980Ti "Classified" driving 2 x HP LA2405.

  4. #4
    geo messy madno's Avatar
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    first one with brute force GI.
    Seems so, caustics are usable.
    Don't know how yet how to use noise reduction.

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  5. #5
    ...rendered in less than 1min on intel 6900K (8-16cores/4ghz), with DOF and volumetric light, it is a VRP save downscaled from 4K res... of course, noise would be removed with reduction and/or more render time, but it isn't sowething disturbing on my side
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    Last edited by vipvip242; 01-02-2018 at 02:24 AM.
    Le Jardin Digital - Créations 3D / Design /Films - www.lejardindigital.fr

  6. #6
    geo messy madno's Avatar
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    Another one.
    Can't get the fiber FX looking good - need to try more.

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  7. #7
    Carbon fibre dongle® 50one's Avatar
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    Anything from content directory to wow the fence sitter?
    Is there a micropoly displacement in 2018?

  8. #8
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    Any archviz?
    English is not my native language so please be patient.

    Salvador Ureña
    http://urenasalvador.wixsite.com/portfolio

  9. #9
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    I love the new render engine. Plant from evermotion, BSDF materials, some subsurface on the flowers. Still learning the render/GI settings, not happy with rendertimes but soo happy with the results

    Click image for larger version. 

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  10. #10
    This is probably as good a thread as any to ask the question, what are people doing to combat chunky AA in bright highlights, for example with a HDR environment sun reflection, or reflection of a distant light/ Sunsky Sun etc? Just not covered in the help, so far my render tests are looking promising but the AA is awful, I don't want to mess around with settings if there is a simple workflow to combat this.

  11. #11
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    Quote Originally Posted by djwaterman View Post
    This is probably as good a thread as any to ask the question, what are people doing to combat chunky AA in bright highlights, for example with a HDR environment sun reflection, or reflection of a distant light/ Sunsky Sun etc? Just not covered in the help, so far my render tests are looking promising but the AA is awful, I don't want to mess around with settings if there is a simple workflow to combat this.
    This might shed some light, but maybe not solve the problem. Check out this RH video at about 10:20.
    https://www.youtube.com/watch?v=I5wC8xRrDBA

  12. #12
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    Quote Originally Posted by jakuzaa View Post
    I love the new render engine. Plant from evermotion, BSDF materials, some subsurface on the flowers. Still learning the render/GI settings, not happy with rendertimes but soo happy with the results

    Click image for larger version. 

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    Hello, can share scene? this not commercial work? -let try to reduce time-intresting see options. 16 min on bruteforce with this resolution-not many even depends on no so good hardware. what a Hardware?
    Last edited by Vladimir545; 01-03-2018 at 03:40 AM.

  13. #13
    Visualization FreeLance THIBAULT's Avatar
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    Quote Originally Posted by jakuzaa View Post
    I love the new render engine. Plant from evermotion, BSDF materials, some subsurface on the flowers. Still learning the render/GI settings, not happy with rendertimes but soo happy with the results

    Click image for larger version. 

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    Yes, same here ! Happy with the result but afraid with rendertimes ! Not sure we use it in architectural production ! And sure we don't use it with interior rendering, so long ! Waiting for Octane denoising !

  14. #14
    pass:sword OFF's Avatar
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    Waiting for Octane denoising !
    -Yep and Kray 3 for LW2018.

  15. #15
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    Quote Originally Posted by THIBAULT View Post
    Yes, same here ! Happy with the result but afraid with rendertimes ! Not sure we use it in architectural production ! And sure we don't use it with interior rendering, so long ! Waiting for Octane denoising !

    Simple raytrace,or With Interpolated gi- very fast-like mental ray. No all case need use Montecarlo with bsdf surface. But anyway lights like area and enviroment sampling for bruteforce- droped speed more than surface shading for me. Octane faster of corse because render on gpu.
    Last edited by Vladimir545; 01-03-2018 at 03:56 AM.

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