Page 4 of 56 FirstFirst ... 234561454 ... LastLast
Results 46 to 60 of 837

Thread: LightWave 2018 Announcement - Discussion Thread

  1. #46
    Valiant NewTeKnight Matt's Avatar
    Join Date
    Feb 2003
    Location
    San Antonio, Texas, USA
    Posts
    13,043

    Some Renders ...

    Click image for larger version. 

Name:	ED-209_Glass_v2.png 
Views:	464 
Size:	2.51 MB 
ID:	138791
    Click image for larger version. 

Name:	Lamborghini Gallardo LP 560-4_02a_Processed.png 
Views:	479 
Size:	4.04 MB 
ID:	138792
    Click image for larger version. 

Name:	DeWalt Drill.jpg 
Views:	422 
Size:	672.5 KB 
ID:	138793
    Click image for larger version. 

Name:	Textured Volumetric Lights.png 
Views:	439 
Size:	487.8 KB 
ID:	138794
    Click image for larger version. 

Name:	Bearded Yell.png 
Views:	468 
Size:	3.08 MB 
ID:	138795
    Click image for larger version. 

Name:	Pixelscape_02.png 
Views:	397 
Size:	2.95 MB 
ID:	138796
    Click image for larger version. 

Name:	Predator_Sigma.png 
Views:	452 
Size:	639.3 KB 
ID:	138797
    UI Designer @ NewTek
    __________________________________________________
    www.pixsim.co.uk : LightWave Video Tutorials & Tools


  2. #47
    'the write stuff' SBowie's Avatar
    Join Date
    Feb 2003
    Location
    The stars at night are big and bright
    Posts
    18,565
    Quote Originally Posted by fishhead View Post
    Is that a promise?
    Let's play nice ...
    --
    Regards, Steve
    Forum Moderator
    ("You've got to ask yourself one question ... 'Do I feel lucky?' Well, do ya, spammer?")

  3. #48
    ack ack Markc's Avatar
    Join Date
    Feb 2006
    Location
    England
    Posts
    1,181
    If it's available Jan 1st......is it all automated purchase system?
    I imagine LW3DG will still be on down time.
    Mac Pro (2010) OSX 10.12 RX580 Pulse LW2018 Fusion 9 Oculus Rift Gear VR

  4. #49
    Heffalump
    Join Date
    Feb 2003
    Location
    Away
    Posts
    3,897
    Any more information on the deformation engine? Some examples would be good, the blog being so aged.
    Inactive.

  5. #50
    Plays with fire sadkkf's Avatar
    Join Date
    Feb 2003
    Location
    Outside looking in
    Posts
    1,141
    Quote Originally Posted by Matt View Post
    T4D not sure personally, I don't have it

    Can anyone chime in on T4D and 3rd Powers compatibility?
    So much water, so few sharks.

    "...all men are created equal." -- US Declaration of Independence

  6. #51

  7. #52
    Valiant NewTeKnight Matt's Avatar
    Join Date
    Feb 2003
    Location
    San Antonio, Texas, USA
    Posts
    13,043
    Quote Originally Posted by Markc View Post
    If it's available Jan 1st......is it all automated purchase system?
    I imagine LW3DG will still be on down time.
    It will be manned, it doesn't take much to deploy
    UI Designer @ NewTek
    __________________________________________________
    www.pixsim.co.uk : LightWave Video Tutorials & Tools


  8. #53
    ack ack Markc's Avatar
    Join Date
    Feb 2006
    Location
    England
    Posts
    1,181
    Cool.....can't wait
    Mac Pro (2010) OSX 10.12 RX580 Pulse LW2018 Fusion 9 Oculus Rift Gear VR

  9. #54
    Super Member
    Join Date
    Feb 2014
    Location
    UK
    Posts
    480
    Best of luck with the release!!

    I will get on board!! Gone is the old................followed by some Yoda analogies.

    Let it all go. All the best team.
    I'm always 100% right!!!

  10. #55
    OD2018 (upgrade from 2015 tools) will DEFINITELY work with 2018... some videos while you wait for the release... i'll be updating them every day till release.
    The Tools will be available at the same time as LW 2018

    https://vimeo.com/album/4335852

  11. #56
    Almost newbie Cageman's Avatar
    Join Date
    Apr 2003
    Location
    Malmö, SWEDEN
    Posts
    7,559
    Quote Originally Posted by Marander View Post
    no Substance support
    We have tested LW 2018 with Substance painter and the resulting textures hooks nicely into the Principled BSDF shader. Oliver Hots ODToolset contains tools that expands the workflow between Substance and LW 2018.
    Senior Technical Supervisor
    Cinematics Department
    Massive - A Ubisoft Studio
    -----
    Intel Core i7-4790K @ 4GHz
    16GB Ram
    GeForce GTX 1080 8GB
    Windows 10 Pro x64

  12. #57
    From a marketing standpoint I find the yearly naming convention of Lightwave makes no sense now more than ever. A yearly naming convention makes the most sense to me if a new release is pushed out every year not every 2 or 3 years. In my opinion Lightwave 2015 should have really been named Lightwave 12 and this release would have made more sense being named Lightwave 13. Maybe the original intention was to have a yearly release but that obviously not happening and likely won't happen for the next release either.
    https://www.dynamicrenderings.com/

    Hardware Specs: i7 4930K, 32 GB, Windows 10, Nvidia GTX 770 2GB

  13. #58
    Super Member CaptainMarlowe's Avatar
    Join Date
    May 2007
    Location
    Belfort, France
    Posts
    1,780
    That's great to hear. Thx Matt, Craig, Oliver and Cageman for your inputs.

  14. #59
    Regarding Substance Support..

    I've got the substance support taken care of... I'll post a little vid maybe later, probably tomorrow... its nice..

  15. #60
    Super Member CaptainMarlowe's Avatar
    Join Date
    May 2007
    Location
    Belfort, France
    Posts
    1,780
    Even more interesting !

Page 4 of 56 FirstFirst ... 234561454 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •