Page 3 of 56 FirstFirst 123451353 ... LastLast
Results 31 to 45 of 837

Thread: LightWave 2018 Announcement - Discussion Thread

  1. #31
    Dude! Dillon's Avatar
    Join Date
    Feb 2003
    Location
    San Francisco
    Posts
    491
    Thank you for the quick and direct answer. Is a new undo system in the works?

    My initial impression was "meh". But I'm starting to feel a little bit less skeptical.

    Quote Originally Posted by Matt View Post
    1. No new Undo system (sorry)
    2. Layout benefits from it speed wise
    Video and Animation Auteur

  2. #32
    Valiant NewTeKnight Matt's Avatar
    Join Date
    Feb 2003
    Location
    San Antonio, Texas, USA
    Posts
    13,026
    Quote Originally Posted by Dillon View Post
    Thank you for the quick and direct answer. Is a new undo system in the works?
    There was some groundwork that could end up being part of that, but it's early days.
    UI Designer @ NewTek
    __________________________________________________
    www.pixsim.co.uk : LightWave Video Tutorials & Tools


  3. #33
    Goes bump in the night RebelHill's Avatar
    Join Date
    Nov 2003
    Location
    jersey
    Posts
    5,560
    Quote Originally Posted by tyrot View Post
    do you have any archviz type of render scene?
    I did a redux of the Oscar Anchondo loft...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	loft.png 
Views:	672 
Size:	2.04 MB 
ID:	138790  
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    GI Tutorial On cmiVFX
    YT Vids Tuts for all

  4. #34
    Valiant NewTeKnight Matt's Avatar
    Join Date
    Feb 2003
    Location
    San Antonio, Texas, USA
    Posts
    13,026

    PBR Materials

    A materials test

    UI Designer @ NewTek
    __________________________________________________
    www.pixsim.co.uk : LightWave Video Tutorials & Tools


  5. #35
    Quote Originally Posted by RebelHill View Post
    Cheers... though, how d'y'know I didnt just hack the NT server and steal it... I think ur being presumptuous.
    I didn't know but now that you are reveling scenes done with 2018 I figured you must have been a beta tester all along.

  6. #36
    Quote Originally Posted by Matt View Post
    A materials test

    Nice. I like the SSS ones the most.

  7. #37
    Super Member samurai_x's Avatar
    Join Date
    Jul 2015
    Location
    lalaland
    Posts
    1,228
    Is that upgrade price that is limited up to march applicable to even the Core users that were promised 5 discounted upgrade prices?

  8. #38
    'the write stuff' SBowie's Avatar
    Join Date
    Feb 2003
    Location
    The stars at night are big and bright
    Posts
    18,532
    Quote Originally Posted by samurai_x View Post
    So are we going to get a roadmap?
    I would be astounded if you did, sorry. The good Dr. spends a lot more time considering things like this than anyone I know, and I think his reply would be similar to the general thrust of this post that he wrote a little while back:

    http://forums.newtek.com/showthread....=1#post1514354

    (Hopefully he'll forgive me for speaking for him; he's traveling this week.)
    --
    Regards, Steve
    Forum Moderator
    ("You've got to ask yourself one question ... 'Do I feel lucky?' Well, do ya, spammer?")

  9. #39
    Super Member
    Join Date
    Sep 2003
    Location
    Amsterdam
    Posts
    1,463
    It's alive?
    Prove it.

  10. #40
    Registered User
    Join Date
    Sep 2015
    Location
    Sweden
    Posts
    465
    What’s the current compatability status of popular plugins in 2018? I figure anything In modeler is probably fine, but how about paint weights or dpont nodes, or other layout stuff. I assume all of these plugin developers were beta testers.

  11. #41
    Registered User
    Join Date
    Jun 2014
    Location
    Right here
    Posts
    1,136
    Quote Originally Posted by Matt View Post
    Parts of 2018 are using Qt for the GUI, but the rest of the GUI needs to updated
    Thank you for your honest answer.

    No GUI fix or significant improvements, no undo update(!), no updated Text tools(!), no Spline improvements(!), lack of other basic functionality like Snapping or Sculpting, limited geometry speed improvements, no parametric objects (besides Sphere and Plane, seriously?), no Substance support, almost no backwards compatibility, no unification / first modeling tools in Layout, completely outdated Modeler with no updates worth mentioning... more 'under the hood' statements and not much to be seen of a modern architecture...

    I guess that's it for me.

  12. #42
    Valiant NewTeKnight Matt's Avatar
    Join Date
    Feb 2003
    Location
    San Antonio, Texas, USA
    Posts
    13,026
    Quote Originally Posted by hypersuperduper View Post
    What’s the current compatability status of popular plugins in 2018? I figure anything In modeler is probably fine, but how about paint weights or dpont nodes, or other layout stuff. I assume all of these plugin developers were beta testers.
    Octane works
    LWCAD works
    Denis will need to update some of his stuff, I'll let him comment on that
    Mike Wolf is on his stuff I believe
    T4D not sure personally, I don't have it
    UI Designer @ NewTek
    __________________________________________________
    www.pixsim.co.uk : LightWave Video Tutorials & Tools


  13. #43
    Medical Animator mummyman's Avatar
    Join Date
    Aug 2009
    Location
    Connecticut
    Posts
    932
    Quote Originally Posted by Matt View Post
    Octane works
    LWCAD works
    Denis will need to update some of his stuff, I'll let him comment on that
    Mike Wolf is on his stuff I believe
    T4D not sure personally, I don't have it
    How about 3rd Powers?

  14. #44
    Valiant NewTeKnight Matt's Avatar
    Join Date
    Feb 2003
    Location
    San Antonio, Texas, USA
    Posts
    13,026
    Quote Originally Posted by Marander View Post
    Thank you for your honest answer.

    No GUI fix or significant improvements, no undo update(!), no updated Text tools(!), no Spline improvements(!), lack of other basic functionality like Snapping or Sculpting, limited geometry speed improvements, no parametric objects (besides Sphere and Plane, seriously?), no Substance support, almost no backwards compatibility, no unification / first modeling tools in Layout, completely outdated Modeler with no updates worth mentioning... more 'under the hood' statements and not much to be seen of a modern architecture...

    I guess that's it for me.
    Sorry you feel that way.
    UI Designer @ NewTek
    __________________________________________________
    www.pixsim.co.uk : LightWave Video Tutorials & Tools


  15. #45
    Frequenter
    Join Date
    Sep 2003
    Location
    Munich
    Posts
    280
    Quote Originally Posted by Marander View Post
    Thank you ...
    ...
    I guess that's it for me.
    Is that a promise?
    ______________
    lorenz

Page 3 of 56 FirstFirst 123451353 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •