Results 1 to 7 of 7

Thread: Multi Knife.

  1. #1
    Super Member JohnMarchant's Avatar
    Join Date
    Mar 2003
    Location
    Murcia, Spain
    Posts
    2,697

    Multi Knife.

    Same as the normal knife tool, but with multi blades and equal spacing between each blade. Like multi point dividers
    Dell XPS 15
    15.6-inch (3840 x 2160) 4K 282ppi IPS LCD
    Intel i7 7700HQ 2.8GHz
    Windows 10 64Bit
    NVidia GeForce GTX 1050 Ti
    1TB SDD
    32Gb Ram

    LightWave 2018.4

    Very nice Laptop

  2. #2

    yup. no easy way at the moment.

    LW vidz   DPont donate   LightWiki   RHiggit   IKBooster   My vidz

  3. #3
    Super Member JohnMarchant's Avatar
    Join Date
    Mar 2003
    Location
    Murcia, Spain
    Posts
    2,697
    Quote Originally Posted by erikals View Post
    yup. no easy way at the moment.

    It’s something I have always hoped that LWG3D or Victor at LWCad Would implement.
    Dell XPS 15
    15.6-inch (3840 x 2160) 4K 282ppi IPS LCD
    Intel i7 7700HQ 2.8GHz
    Windows 10 64Bit
    NVidia GeForce GTX 1050 Ti
    1TB SDD
    32Gb Ram

    LightWave 2018.4

    Very nice Laptop

  4. #4
    Super Member JohnMarchant's Avatar
    Join Date
    Mar 2003
    Location
    Murcia, Spain
    Posts
    2,697
    Mike Green has a julienne tool which does that, in fact there are two tools. However it only works in xyz mode where as I would like to do angles.
    Dell XPS 15
    15.6-inch (3840 x 2160) 4K 282ppi IPS LCD
    Intel i7 7700HQ 2.8GHz
    Windows 10 64Bit
    NVidia GeForce GTX 1050 Ti
    1TB SDD
    32Gb Ram

    LightWave 2018.4

    Very nice Laptop

  5. #5
    Registered User
    Join Date
    Aug 2016
    Location
    a place
    Posts
    1,203
    use that tenp work plane plugin. forget name, to orient your model to xyz, then use tool. nce done, reoirent via plugin.

  6. #6
    Registered User
    Join Date
    Aug 2016
    Location
    a place
    Posts
    1,203
    cplane create produces a virtual “construction plane” upon which you can build and edit your geometry using all of LightWave’s native tools. It does so by rotating all geometry in up to 300 active foreground and background layers (150 of each) so that the normal of the selected polygon is pointing up the +Y axis. The geometry is also moved so that the selected polygon is flush with the y = 0 plane. When you are finished, cplane remove rotates and moves everything back where it was. New geometry travels along with the old.

    https://lw3dtube.wordpress.com/tag/cplane/

  7. #7
    Super Member JohnMarchant's Avatar
    Join Date
    Mar 2003
    Location
    Murcia, Spain
    Posts
    2,697
    Indeed that's what i do, i rotate my model and then use julienne then rotate back. Its a work around but it does at least work. Will have to look at cplane, funny the download link does not work anymore.
    Dell XPS 15
    15.6-inch (3840 x 2160) 4K 282ppi IPS LCD
    Intel i7 7700HQ 2.8GHz
    Windows 10 64Bit
    NVidia GeForce GTX 1050 Ti
    1TB SDD
    32Gb Ram

    LightWave 2018.4

    Very nice Laptop

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •