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Thread: C4D: sphere type envy

  1. #1
    Axes grinder- Dongle #99
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    C4D: sphere type envy

    Just a noodge, Feature Request:

    LW has 2 sphere types.

    C4D has 5:
    standard (globe)
    tetrahedron
    hexahedron
    octohedron
    icosahedron (tessellation sphere)

    These would be nice options to plagiarize.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
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  2. #2
    My LWM has more than two.
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  3. #3
    Axes grinder- Dongle #99
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    LOL... I think it's a bit different, because in C4D although they are using the same terminology, but there is also a "Levels" (? #afc4d) parameter that subdivides the sphere further, IIRC. I'll have to check when I get back to it.

    But: touché.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  4. #4
    Heck in LWM you can even do parametric primitives if you know math/formula .
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  5. #5
    Axes grinder- Dongle #99
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    Cool Examples

    Quote Originally Posted by Lewis View Post
    Heck in LWM you can even do parametric primitives if you know math/formula .
    yeahhhh, that's never gonna happen.

    Anyway: here's some samples, at different Segment levels. The Object names reflect the level applied. These are still parametric. This would of course have ramifications once the Subdivision Surface modifier was applied. Anyway, seemed like a Low Hanging Fruit kind of Feature Request, and possibly good for modelers.
    Click image for larger version. 

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    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  6. #6
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    Quote Originally Posted by jeric_synergy View Post
    yeahhhh, that's never gonna happen.

    Anyway: here's some samples, at different Segment levels. The Object names reflect the level applied. These are still parametric. This would of course have ramifications once the Subdivision Surface modifier was applied. Anyway, seemed like a Low Hanging Fruit kind of Feature Request, and possibly good for modelers.
    Click image for larger version. 

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    The quad sphere should definitely be a standard primitive. It is very easy to make in LW, by making a cube and hitting the sphereize function, but now that function is hidden in the legacy plugins, which need to be unzipped, and installed, so they should add it to the standard primitive list. Otherwise it is tough for users to find the first time.

  7. #7
    Axes grinder- Dongle #99
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    Agreed, for sure QuadSphere should be standard. It's so low a fruit it's sitting on the ground.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

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