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Thread: Introducing Eevee - Realtime rendering engine for Blender

  1. #61
    Registered User Rayek's Avatar
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    More volumetrics...



    Watch the viewport here:
    https://www.youtube.com/watch?v=5pH-DmD6dq0
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  2. #62
    Registered User Rayek's Avatar
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    Mousey!

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  3. #63

  4. #64
    Registered User Rayek's Avatar
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    Then check this one out:
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  5. #65
    RETROGRADER prometheus's Avatar
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    I do hope the new lw render engine and itīs VPR will be able to at least render glow and bloom effects in the next version, this from blender isnīt even a preview rende in blender cycles, so itīs impressive.

  6. #66
    Registered User Rayek's Avatar
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    Blade Runner, anyone?

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  7. #67

    mighty nice, wonder if they will port this to the game engine, hope they do...
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  8. #68
    Registered User Rayek's Avatar
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    It seems there's been some discussion about that - it does make for an attractive proposition. Someone will probably pick it up sooner or later.
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  9. #69

    i'd Love to put on my VR glasses (which i certainly do not have) and stroll around in this Semi-real world...

    how does Unreal / Unity compare ?
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  10. #70
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    This is looking amazing. I would love to output one of my short animation series with a realtime engine.

  11. #71

    quite liked this Unity one also,

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  12. #72
    Timing with Unreal 4 getting ambient volume in version .16 is interesting as well.

  13. #73
    Registered User Rayek's Avatar
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  14. #74
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    Pretty cool.

  15. #75
    RETROGRADER prometheus's Avatar
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    great stuff, though though nit picking on something that may not be the main focus, but anyway..those front headlight volumetrics looks horrible, would be nice if that would be showcase with more accurate headlight volumetrics, that emmits from the whole headlight source not from the origin point of a volumetric light that is also not correct in the falloff.

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