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Thread: DP Edge shading issues

  1. #1
    Registered User
    Join Date
    Feb 2014
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    Sweden
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    DP Edge shading issues

    Hello good folks!

    I am attempting to use the DP Edge node to fake a high-poly look to my low-poly models. Provided images to show the shading issues I am having.


    With edge node:
    http://image.prntscr.com/image/0a793...fd249c766e.png

    Without:
    http://image.prntscr.com/image/5869b...519ea39bc0.png

    For some reason it is ignoring the middle pieces and I have no idea why.

    Anyone who could help shed some light on this?

    Thanks a ton!

    And oh, whilst I am creating a thread anyways, is the result I am getting from the Edge node, once I get it working, is it bake-able to a normal map so I can use it elsewhere such as in a game engine?

    Edit:

    Okay, so it works if I move everything into the same layer... or if I create a new material for each piece I would assume.

    Well, sweet! Now only the question if it is bakeable somehow remains. Do keep in mind I am absolutely clueless about Lightwave and I am only evaluating adding it into my toolset from time to time, the DP Edge node is almost pushing me over the edge to finally do it!

    http://image.prntscr.com/image/0b81f...d49a153c90.png

    Edit3:

    Getting closer... But calling it a night now.

    http://image.prntscr.com/image/a5ccf...144fa61fa2.png

    Edit4:

    Yippie! Just had to turn off the light. Not the most streamlined workflow or process overall but I am fine with that! Can't wait to play with it more.

    http://image.prntscr.com/image/62913...4a30e3e99e.png
    Last edited by Morgan Nilsson; 09-16-2016 at 08:41 PM.

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