Results 1 to 13 of 13

Thread: Japanese

  1. #1
    creacon
    Join Date
    Nov 2005
    Location
    Belgium
    Posts
    1,299

    Japanese

    Can anyone translate this for me?

    http://www.dstorm.co.jp/dsproducts/d...ileFormat.html

    creacon

  2. #2
    Curmudgeon in Training Ma3rk's Avatar
    Join Date
    Mar 2003
    Location
    Near Beaverton, OR
    Posts
    1,219
    https://translate.google.com

    PFXファイルはParticleFXのシミュレーション結果を保存するファイルフォーマットです。
    このファイルはバイナリ-ファイルであり、バイトオーダはBig Endian(Motorola形式)です。

    translated to:

    PFX file is the file format in which to save the simulation results of ParticleFX.
    This file is binary - is a file, byte order is Big Endian (Motorola format).

    Just copy & paste sections as it won't do the table as is.

  3. #3
    creacon
    Join Date
    Nov 2005
    Location
    Belgium
    Posts
    1,299
    LOL, I know what it is :-) that's why I need the translation of what's in the table.
    Anyone wrote a pfx parser?

    Quote Originally Posted by Ma3rk View Post
    https://translate.google.com

    PFXファイルはParticleFXのシミュレーション結果を保存するファイルフォーマットです。
    このファイルはバイナリ-ファイルであり、バイトオーダはBig Endian(Motorola形式)です。

    translated to:

    PFX file is the file format in which to save the simulation results of ParticleFX.
    This file is binary - is a file, byte order is Big Endian (Motorola format).

    Just copy & paste sections as it won't do the table as is.

  4. #4

  5. #5
    Google translate seems to work on the whole thing, including the table:
    https://translate.google.com/transla...-text=&act=url

  6. #6
    Curmudgeon in Training Ma3rk's Avatar
    Join Date
    Mar 2003
    Location
    Near Beaverton, OR
    Posts
    1,219
    Quote Originally Posted by roboman View Post
    Google translate seems to work on the whole thing, including the table:]

    Wow. I stand corrected and very good to know.

  7. #7
    creacon
    Join Date
    Nov 2005
    Location
    Belgium
    Posts
    1,299
    So pfx only stores position data? pretty useless then.

    creacon

  8. #8
    creacon
    Join Date
    Nov 2005
    Location
    Belgium
    Posts
    1,299
    More questions:

    It seems that pfx is an IFF format, so it has a few limitations, and so it's probably big endian encoded.
    Swapping will introduce an overhead that I don't want.

    Does anybody know of a format similar to IFF, but little endian encoded?

    creacon

  9. #9

  10. #10
    creacon
    Join Date
    Nov 2005
    Location
    Belgium
    Posts
    1,299
    delete post

  11. #11
    Hi
    You can use google translator. If you want to translate this part properly I can give it to my friend who is working in Japan, so send me a private message if you still need it.

  12. #12
    TrueArt Support
    Join Date
    Feb 2003
    Location
    Poland
    Posts
    7,875
    Quote Originally Posted by creacon View Post
    Swapping will introduce an overhead that I don't want.
    You must be kidding...
    What kind of "overhead" is introducing code:
    unsigned int src = 0x12345678;
    unsigned int dst = ( ( src >> 24 ) & 0xFF ) | ( ( src >> 8) & 0xFF00 ) | ( ( src << 8 ) && 0xFF0000 ) | ( ( src << 24 ) & 0xFF000000 );

    Bit-shifting and bit-wise and operators are any CPU native instructions (and one of the easiest to implement in hardware).

    Overhead introduced by any text-based file format is hundred times bigger..

  13. #13
    creacon
    Join Date
    Nov 2005
    Location
    Belgium
    Posts
    1,299
    Even if it is fast, it's still overhead.
    Who says I am using or planning to use a text base format?
    Anyway, this problem has been solved a long time ago.

    creacon

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •