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Thread: Surface Baker: Ignoring object layers?

  1. #1

    Surface Baker: Ignoring object layers?

    Argh! I've hit a brick wall and it's put a pretty major damper on my work here.

    Basically, I have a complex object that's composed of several layers. I want to bake the entire object into a single UV map. (I'm doing game modeling, here.) I selected all of the foreground layers and created a UV map for my entire object. However, when I use surface baker, it's just baking the first layer of my object.

    It's ignoring all the other layers, even though their polygons are present in the UV map. Is there any way to get around this? I can flatten my object and then bake it, but that gets a bit tedious if I need to make revisions.

    I know quite a few of you do game modeling in LW. Can anyone offer help or ideas?

  2. #2
    Partially Baked blabberlicious's Avatar
    Join Date
    Jun 2003
    London, England
    Interesting...I've come up with just the same problem....

    Very tedious, I agree.

    My Model here been mapped 'game style' too.

    I want to keep the clothes on separate layers....and bake 'fake radiosity' onto the characters Luminosity channel.

    - but LW is not baking all the surfaces onto one map, even though they are all associated to the same UV map...

    When I render, I thought baker would bake all the assoctaed texures of that UV map onto one file...but it doesn't..

    I have to flatten the separated mapped textures, even though they all share the same UV map and layer.

    I'll see if it can get to the bottom of it.......

    All the best
    Steve Williams | d i g f r e a k | UK

    Mac: Dual 2.5GHZ G5, 2g Ram, ATi 128 OSX 10.3.7

    PC: AMD 64 X2 Dual Core +3800, Quadro FX 1300, 2 GiG Ram


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