Results 1 to 13 of 13

Thread: Curly lines over mesh

  1. #1

    Curly lines over mesh



    In response to a challange brought up by Oliver​: https://vimeo.com/171477065

    Came up with a WindFX setup in layout for particles that then with this plugin ( http://www.vuescripts.com/_A/index.php?aid=51 ) can be made into curves into modeler.

    Files here: http://bit.ly/2a13jFL

    I use 3rd party nodes like:
    DPKit
    dbwtools
    AS Math nodes
    TrueArt Node Library
    Pom nodes

    Be sure to get them first.

    Cheers

    PS: I hate sims x)
    PS2: And the forums are back up!
    Last edited by probiner; 07-18-2016 at 09:43 AM.

  2. #2
    Member
    Join Date
    Oct 2003
    Location
    Orlando, FL
    Posts
    4,144
    Very interesting. Thanks for sharing.

  3. #3
    Vacant, pretty vacant pinkmouse's Avatar
    Join Date
    Aug 2003
    Location
    South Yorkshire
    Posts
    1,700
    Quote Originally Posted by probiner View Post
    ...In response to a challange brought up by Oliver​...
    I see a cool C4D video, but no challenge as such?
    Al
    "I conceive of nothing, in religion, science or philosophy, that is more than the proper thing to wear, for a while." Charles Fort

    My Website
    My Lightwave Tutorials

  4. #4
    Quote Originally Posted by pinkmouse View Post
    I see a cool C4D video, but no challenge as such?
    C4D tool still better and faster I think

    There's also this Houdini one! https://vimeo.com/174877315

    Cheers

  5. #5
    Vacant, pretty vacant pinkmouse's Avatar
    Join Date
    Aug 2003
    Location
    South Yorkshire
    Posts
    1,700
    I think you misunderstood.

    What is the challenge?
    Al
    "I conceive of nothing, in religion, science or philosophy, that is more than the proper thing to wear, for a while." Charles Fort

    My Website
    My Lightwave Tutorials

  6. #6
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,726
    Can those lines "get loose" and serve as guides for FFX or something??
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  7. #7
    Dunno... Play with it :P

  8. #8
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    14,690
    Quote Originally Posted by jeric_synergy View Post
    Can those lines "get loose" and serve as guides for FFX or something??
    I know that this can be converted to curves as probiner also says in his first post..
    "Came up with a WindFX setup in layout for particles that then with this plugin ( http://www.vuescripts.com/_A/index.php?aid=51 ) can be made into curves into modeler."

    so it can be used for fiberfx or making pipes, even sent to blender and run skin modifier and you get a root system.

  9. #9
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    14,690
    Quote Originally Posted by probiner View Post
    Dunno... Play with it :P
    dunno?

    You said yourself it can be converted to curves...and of course you can use fiberfx on curves or turn them to fiberguides, so of course it can.

    hereīs another plugin ..though I donīt think it is exactly the same..

    used splotchdogs plugin for this..though with my knowledge now in blender, I would rather us skin modifier in blender than metaballs here, if you would want fiberfx..that works too.

    1. particle emitter and wind to rotate a few particles.
    2. save out particlefx motion.
    3. running a free plugin to create polychain from particles.
    http://www.splotchdog.com/index.php?o...
    4. save out as transformed object-
    5. load in modeler and select all edges, copy and paste to another layer.
    6. convert to metaedges, set metaball resolution etc.

  10. #10
    How many times I've used FFX: 1 when it came out just to check it. So I don't know FFX requirements or wokflow...
    Last edited by probiner; 07-19-2016 at 10:13 AM.

  11. #11
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    Location
    sweden stockholm
    Posts
    14,690
    Quote Originally Posted by probiner View Post
    How many times I've used FFX: 1 when it came out just to check it. So I don't know. So I don't know FFX requirements wokflow...
    Oops..my bad then, it explains it
    itīs just basics..if you can create a curve or polychain, you can do fiberfx or pipes etc...thought you knew that polychains can be used by fiberfx, and if you can make a curve you can convert it.
    Fiberfx using curves directly is also possible in the later lw versions, the question is...will it crash? thatīs one of the major issues when dealing with curves, chains or strandmaker or copied edges from modler etc, usally it may be best to turn any curves edges to a chain with strandmaker..but I got issues with that too.

  12. #12
    Quote Originally Posted by pinkmouse View Post
    I think you misunderstood.

    What is the challenge?
    Get the lines flowing on the surface of other meshes.

  13. #13
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,726
    My question was more "get the lines OFF the mesh, but anchored to it."

    Pour moi, the Houdini example is meh, while the C4d (???) example is amazing.

    I do think using hawt dancers' bodies (mocapped) is a bit stacking the deck, --would we like it so much on a more neutral mesh? Say, a gazelle or a lion?
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •