OK, I have a character set up with bullet deform fx on the clothes (Jacket & trousers) This works fine animating the rig manually. I turn off Enable dynamics and Next I use nevron to add a bvh animation to the rig. This works fine. So now I turn back on Enable Dynamics in bullet. Now simulating dynamics takes forever and a day to try and simulate just one frame...in fact its practically ground to a halt with 100 percent cpu usage.
Whats causing the problem??