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Thread: Textures showed in Layout but not rendered

  1. #1

    Textures showed in Layout but not rendered

    Good evening all.

    Im working on a plugin that imports object (polymeshes) from other
    packages. In order to do so, my plugins first generates an LWO file
    for each object in my scene.

    However I have found that when I import an object(read create the
    LWO to add in LW) the textures are visible in Layout but they are
    not when I render any frame.

    Ive found a workaround as to go in the Surface Editor, press the T
    next to the color. Remove the texture then add it again. Then i
    would have textures in my render. However this method is not
    acceptable for what I want to do.

    Also, I have checked and when Im writing the LWO file there is a
    flag (ENAB) in the block headers wich I set to true. I tough it was
    the only thing I have to do?

    What am I doing wrong? Anyone had this problem ?


    PP

  2. #2
    I've sometimes had this problem when converting models from Max via motion builder fbx format.

    It seems that the layer opacity setting in the surface texture gets to 0% in the conversion process. If you turn this back up to 100% everything is fine...

    hope this helps..

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