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Thread: How to add mocap to character?

  1. #1

    Question How to add mocap to character?

    Hi Guys,

    I'm trying to add mocap moves to the object.
    I think that lack little, if anyone knows thanks.

    There is my scene..
    Mocap-to-characj.rar

    tks,

    Eduardo

  2. #2
    Registered User OjN's Avatar
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    I believe your best option is to create a new rig (import bones from Dstorm and put in order) and copy the motion of the original mocap rig without scaling or changing anything. I invite you to use the free retargeting tool of Ryan.

    https://www.lightwave3d.com/assets/p...ry/load-bones/

    http://www.liberty3d.com/citizens/ry...-free-plugins/

    More info: http://forums.newtek.com/showthread....ht=retargeting

  3. #3
    hmm,

    Very nice this plugin and this idea.
    I make the skeleton in Genoma...with the Ryan retargeting may be will be easy...

    I need a scene with 15 people wallking in the street...,I hope works...

    tks,

    Eds

  4. #4
    Quote Originally Posted by edu190 View Post
    hmm,

    Very nice this plugin and this idea.
    I make the skeleton in Genoma...with the Ryan retargeting may be will be easy...

    I need a scene with 15 people wallking in the street...,I hope works...
    There are currently 3 general options when it comes to Lightwave and retargeting, each with their pros/cons:

    1) IKBooster + scripting (lscript commander, lscript, or Python)
    Pro: Minimal scene overhead, can be made to work on any rig. No mesh baking required in most cases, even with 15 low-to-mid resolution characters.
    Con: Setup for a single template can be time consuming, higher learning curve. Part time IK only without use of plugins.

    2) Nevron retargeting
    Pro: Easy setup and user-friendly layer-based editing. Lowest learning curve of the 3 options.
    Con: You are restricted to provided rig. Massive hit to scene overhead, you will need to bake your animations into MDD format even with 3-4 figures.

    3) Rhiggit 2
    Pro: More efficient than Nevron rigs, modular system will "retarget" your custom rig properly so long as your rig is made with Rhiggit elements.
    Con: Heavy hit to scene overhead (using the most basic rig), you will still need to bake animations to MDD format for workable playback with 15 figures.

    The reason I don't mention my retargeter plugin is that it isn't finished yet and I have no plans to support or update it until it is... so until that time, the above 3 options are what you have at your disposal, take some time to evaluate what your production needs are and choose carefully. I do expect these options to expand and/or change by next year... if not sooner.
    Last edited by Ryan Roye; 08-24-2015 at 03:21 PM.
    Professional-level 3d training: Ryan's Lightwave Learning
    Plugin Developer: RR Tools for Lightwave

  5. #5
    Thanks Ryan,

    Still complicated. This your plugin still is the easiest for me.

    I have mocaps, some 3d objects with a good texturing, I need to mix this 2...

    I installed your plugin, not sure.
    I try to SET mocap bones and objectīs bones from genoma presets and didnīt work.
    I donīt know if is my fault.

    tks,

    Eds

  6. #6

    Now legs are deforming

    Hi ,
    Using free retageting tool from Ryan.

    Iīm stuck in strange legs.....kkkk

    I add 2 bones trying to fix, but didnīt work... any idea?
    BVH-to-Person-strange-legs.rarBVH-to-Person-strange-legs.rar

    tks,

    Eduardo

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