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Thread: Exact point reduction tool?

  1. #1
    RETROGRADER prometheus's Avatar
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    Exact point reduction tool?

    Hi folks..

    Isnīt there an exact point reduction tool, for reducing an object to exact point count?, with that I am thinking of getting exact match between different objects for morphs.

  2. #2

    are you thinking of using bkg to morph?

    if so you also need the 32bit plugin > 3DD MeshRekniter
    https://www.youtube.com/watch?v=7_ISeyMKc_A

    other than that, what about doing it manually?
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  3. #3
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by erikals View Post
    are you thinking of using bkg to morph?

    if so you also need the 32bit plugin > 3DD MeshRekniter
    https://www.youtube.com/watch?v=7_ISeyMKc_A

    other than that, what about doing it manually?


    not necessery, but it will pass through that route too, firstly though just a basic layout morph to morph target...not sure if there was plugin to handle different point counts though using morph target?
    yeah I know...I actually downloaded that plugin before I wrote this thread.

    manually..meh...sounds tedious just with a medium dense object to get another object having the same point count.

  4. #4

    ah, yeah, could take time if not low poly

    sorry, can't think of a fast solution for this one...

    i guess a semi-ok method is to select random points automatically
    then use "Close Holes"

    Last edited by erikals; 06-27-2015 at 02:31 PM.
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