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Thread: LW2015 - VPR unnecessarily updates all viewports

  1. #1
    Super Member vncnt's Avatar
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    LW2015 - VPR unnecessarily updates all viewports

    When I operate VPR in two viewports (Perspective and Current Camera) and then rotate the view in the Perspective viewport, both VPR viewports are being refreshed.

    In this case, the Camera viewport could have stayed unchanged.

    The current implementation is using CPU power to unnecessarily update the entire interface.

    Donīt know if someone mentioned this already.
    Also entered a report in the myAccount section but it didnīt (immediately) showed up in my reports list.
    [Edit: it is now.]
    Last edited by vncnt; 12-06-2014 at 05:19 AM.

  2. #2
    Super Member vncnt's Avatar
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    Also, the "OpenGL Wireframe"-option seems to be broken.
    (Edit: seems to be broken in 11.6.2 too)

    Win7 64bit, GeForce GTX260

  3. #3
    Super Member vncnt's Avatar
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    Just received an e-mail. The VPR-refresh issue will be treated as a feature request.

    These guys are working even on a Saturday!
    Eh, just like me. Yes. Mmm.

  4. #4
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by vncnt View Post
    Also, the "OpenGL Wireframe"-option seems to be broken.
    (Edit: seems to be broken in 11.6.2 too)

    Win7 64bit, GeForce GTX260
    opengl wireframe with vpr has always worked in 11.6.2 for me, and it works in 2015 too for me, so check again.

  5. #5
    Super Member vncnt's Avatar
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    Quote Originally Posted by prometheus View Post
    opengl wireframe with vpr has always worked in 11.6.2 for me, and it works in 2015 too for me, so check again.
    You were right. I should have selected the Item.
    That makes it visible as a wireframe.

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