Results 1 to 6 of 6

Thread: Frame buffers 8000.

  1. #1
    Registered User
    Join Date
    Oct 2014
    Location
    Pittsburgh
    Posts
    1

    Frame buffers 8000.

    Thoughts on how to use/make frame buffers on 8000.

  2. #2
    I assume you are talking about Animated Frame Buffers? You can use anything you want. Lightwave, After Effects, Fusion, Motion, SpeedEdit. Just just need an image sequence to import into ASC.

    Limit is 600 frames per animation, but recommend try to try to keep to around 300 if possible so that you don't end up running out of switcher memory.
    Kane Peterson
    Key Accounts Sales Engineer
    NewTek, Inc.

  3. #3
    NewTek System Integrator PIZAZZ's Avatar
    Join Date
    Feb 2003
    Location
    Texas, or wherever the plane drops me off this week
    Posts
    4,214
    Quote Originally Posted by vbob View Post
    Thoughts on how to use/make frame buffers on 8000.
    Looping backgrounds for use in virtual sets.
    Looping Station / Event IDs for watermarking content.
    Remotely updated graphics information from a 3rd Party Vendor software.
    Looping Logo Spin either of our client to place in any empty monitor on the multiviewer so the client sees that over our shoulder all the time on the 60" LCD screen.
    My favorite, after some conversion of course, placed in a empty slot...
    Click image for larger version. 

Name:	carltonbanks.gif 
Views:	55 
Size:	199.3 KB 
ID:	124917
    Jef Kethley
    PIZAZZ
    www.pizazz.com

    Using:
    All models of TriCasters + 3Play, IPSeries
    Panasonic UB300 4k cams
    Tactical Fiber/converters, SDI2NDI converters, NDI-Viewfinder, and NDI2HDMI

  4. #4
    NewTek Engineering ACross's Avatar
    Join Date
    Jul 2003
    Location
    San Antonio
    Posts
    795
    It is often overlooked that the animated buffers perform full motion interpolation of frames (think how much processing that is in addition to everything else the product does, when using 10+ buffers, virtual sets, 3D effects, etc...!) ... almost any other product out there at best duplicates frames (and most only play at exactly 100%). This means that you can design buffers that have a relatively few number of frames that may still have entirely smooth motion.

  5. #5
    Registered User
    Join Date
    Oct 2012
    Location
    Munich, Germany
    Posts
    80
    It would be nice to have to option to not having to used full size pcitures all the time.
    When animating a small logo only the memory is wasted with a huge amount of transparent section pixels.
    Or is there any picture compression features built in that solves this problem ?

    best regards,
    Walter
    TC8000 / TW850
    Cables: Belden 1694/Canara Connectors
    Cams: Sony PWM-EX3, Sony HDR-CX430/BMD HDMI2SDI

  6. #6
    NewTek Engineering ACross's Avatar
    Join Date
    Jul 2003
    Location
    San Antonio
    Posts
    795
    Walter,

    Internally the code will not use memory for areas of the image that are not used.

    Andrew

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •