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Thread: DP Verdure

  1. #1

    DP Verdure

    How come I've never seen this before? I played with it for like under an hour and had a couple of pretty good looking trees as well as some nice grass.

    This thing should be talked about all over!

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    http://dpont.pagesperso-orange.fr/pl...P_Verdure.html
    ~~Phil Nolan
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  2. #2
    Axes grinder- Dongle #99
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    It's pretty awesome: besides literal trees, I believe tree-like structures can be easily created, such as capillaries.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
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  3. #3
    Good point about the other structures.
    ~~Phil Nolan
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  4. #4
    Super Member spherical's Avatar
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    Quote Originally Posted by Philbert View Post
    How come I've never seen this before? This thing should be talked about all over!
    No clue and it hasn't really been a close kept secret. Enter "verdure" into the forum search Search Single Content Type and you'll get 3 pages, totaling 57 threads.
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  5. #5
    Axes grinder- Dongle #99
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    The deal is: about every 45 days you MUST go and check Denis' site. He's either 1) updated DPKit with more functionality, or 2) added an entirely different plugin.

    Sadly, I'm still crashing Boolean like an s.o.b.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  6. #6
    Banned OnlineRender's Avatar
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    DP is great

  7. #7
    Axes grinder- Dongle #99
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    I'm just not smart enough to fathom much of the dox, sadly.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  8. #8
    Has anyone used the Growth option? I'm working on a project it would be perfect for and it works well for the trunk / branches but not at all for the leaves.
    ~~Phil Nolan
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  9. #9
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    Quote Originally Posted by Philbert View Post
    Has anyone used the Growth option? I'm working on a project it would be perfect for and it works well for the trunk / branches but not at all for the leaves.
    Since leaves are not connected to the tree,
    this is not possible,
    but this is easy to setup with a morph,
    in Modeler, add a new Morph map,
    scale all points of the leaf Template to zero,
    then use DP Foliage for adding leaves to the tree,
    check 'inherit weight map' for driving the
    scaling of the leaves synchroneously with
    the growth animation of the tree.

    Denis.

  10. #10

    very easy to use, at first try >

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  11. #11
    Axes grinder- Dongle #99
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    I think maybe you want to GLANCE at the manual first.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  12. #12
    RETROGRADER prometheus's Avatar
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    I recently installed plant factory ple from eonsoftware, gave it a go, but first impressions is that I donīt like the UI and how it looks in the end, it has of course parametric node editing and drawing of trees free handed and you can just set it to have dynamic wind and export it with that animation.

    Even so...I will not jump in to plant factory, the output canīt be quad and thus dpont_verdures subpatching is better, there are things like drawing of roots on geometry that I need to try out in plant factory or speed tree, the options of creating huge hero trees with a lot of special designed roots is something I miss in dpont_verdure..maybe he could improve on the tree root branching options, many tree roots that follows underlying terrain and boulders and thar are slightly exposed are flowing above that terrain, and has both secondary or third generations of root branching, in dp_verdure I think we only got the option to create the main root branches.

    I will take some time and test speedtree cinema with itīs new subpatch options..those looks awesome and the fact you can move and edit the branches in subpatch mode, and it will auto adapt the mesh fusion between the main trunk and the branches.
    Though I would really make sure to have a big project for it to justify investing in the expensive speed tree in such case, otherwise dp_verdure will do fine meanwhile.
    It is a bit problematic to verify how the quality is when ported to lightwave..from plant factory or speed tree, since it is limited with poly reduction/missing polyīs...so you canīt ge a proper mdd export for the wind animation in plant factory, and I guess the new speedtree subpatches
    will look weird if you export it from speed tree with gaps in the subpatch.

    maybe we could have a content preset site for verdure trees, that is with the skelegon branch and with premade cages within the object, donīt know where that content should be best placed though.

  13. #13
    RETROGRADER prometheus's Avatar
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    I did these a long time ago, and should have worked on it more for pine tree styles.
    A simple cylinder cage around the main trunk can give easy pine trees, the trick is to find or create and place good pine leaf textures on the branches in a good realistic way, I didnīt go further with that on these..but the main
    shape and branches are easy to do.

    Michael

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  14. #14
    Quote Originally Posted by dpont View Post
    in Modeler, add a new Morph map,
    scale all points of the leaf Template to zero,
    then use DP Foliage for adding leaves to the tree,
    I think I understand. I was looking for something like this but I'll have to look closer at it.

    Edit: OK I don't see anything called "Inherit Weightmap" but I see "Get Weightmap" I'm assuming that's what you meant. The leaf growing doesn't happen automatically but at least now I have a morph that I can manually animate after the branches have grown.

    Edit2: Here's an animation test. one weird thing is that the pat that's growing is flat, I'm OK with that, but it has sharp corners. I wonder if there's a way to round them off.
    http://screencast.com/t/7Skdk9ISi
    Last edited by Philbert; 09-28-2014 at 08:26 PM.
    ~~Phil Nolan
    www.philnolan3d.com - Twitter - YouTube
    Win 10 Home x64, Core i7 3.4 GHz, GeForce GT 640, 16GB RAM
    Laptop: Win10 x64, Core I7 8th gen, 1.8 GHz, 16GB RAM

  15. #15
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    Quote Originally Posted by Philbert View Post
    I ... Here's an animation test. one weird thing is that the pat that's growing is flat, I'm OK with that, but it has sharp corners. I wonder if there's a way to round them off.
    http://screencast.com/t/7Skdk9ISi
    Even with round extremity you will get weird result.

    How about using the Scaling animation?
    ..Was a thin branch before becoming a trunk.


    Denis.

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