Results 1 to 7 of 7

Thread: Using proximity to flip an object

  1. #1
    Registered User
    Join Date
    Sep 2011
    Location
    San Antonio
    Posts
    2

    Using proximity to flip an object

    I'm on LW 11.5 and have been an intermittent LW user for many years.

    My hope is that what I'm trying to do doesn't require expressions or scripting, but I'm willing to try if that's what it takes. I've done some javascript and actionsscript, so I'm not a total noob in that area.

    I have a tile array that forms a wall. I want to use an animated null (or group of nulls) to flip individual tiles as the null gets closer to them, then the tiles will flip back to their original position as the null moves away. The final animation will have words being spelled out on the wall, each letter formed by flipped tiles.

    If there is some other, non-manual flipping-each-tile approach, I'd be glad to hear about it.

    Many thanks!

  2. #2
    Goes bump in the night RebelHill's Avatar
    Join Date
    Nov 2003
    Location
    jersey
    Posts
    5,763
    Nodal is what you want...

    Ideally, you create one tile, and instance it to form your wall... In the instance control, setup a node network that references the position of the null, position of each instance, and use this value as an input to blend between 2 rotation vectors which represent the 2 different positions for the tile.
    LSR Surface and Rendering Tuts.
    RHiggit Rigging and Animation Tools
    RHA Animation Tutorials
    RHR Rigging Tutorials
    RHN Nodal Tutorials
    YT Vids Tuts for all

  3. #3

  4. #4
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,726

    DWBurman's "Mechanical Displays"

    Quote Originally Posted by dcben View Post
    I have a tile array that forms a wall. I want to use an animated null (or group of nulls) to flip individual tiles as the null gets closer to them, then the tiles will flip back to their original position as the null moves away. The final animation will have words being spelled out on the wall, each letter formed by flipped tiles.
    I suggest you invest in DWBurman's Liberty3d.com's tutorials on just this issue:

    http://www.liberty3d.com/citizens/d-...its-part-move/

    He's already figured out the stuff you'll (painfully) run into- benefit!
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  5. #5
    Registered User
    Join Date
    Sep 2011
    Location
    San Antonio
    Posts
    2
    This is perfect! Burman's inspiration is the same artist (Daniel Rozin) that I am attempting to emulate. Thanks so much!

  6. #6
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,726
    Liberty3d's tutorials are a bargain when you think of all the time you'll save.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  7. #7
    Vacant, pretty vacant pinkmouse's Avatar
    Join Date
    Aug 2003
    Location
    South Yorkshire
    Posts
    1,700
    And all the things you'll learn that apply to other, different problems that you might come across in the future.
    Al
    "I conceive of nothing, in religion, science or philosophy, that is more than the proper thing to wear, for a while." Charles Fort

    My Website
    My Lightwave Tutorials

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •