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Thread: strange deformation when using bones from different object then itself in LW11.6.2

  1. #1

    strange deformation when using bones from different object then itself in LW11.6.2

    Hello Guys,

    I noticed this strange behaviour when I try using bones from another object.
    I just quickly created a NULL then added a few bones to it
    Then I try to use these bones from another object. Okey, I go this Object's Bone panel, I select from the dropdown menu Use Bones From Object:NULL.
    And it doesn't deform my Object properly. But if I reparent the bone chain under the Object from the NULL then it works. I guess this is a bug in LW 11.6.2.
    Can anyone else confirm this same issue?

  2. #2
    Can you post a test scene?
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  3. #3

  4. #4
    The setup works if your Skeleton Null is at the origin.
    Attached Files Attached Files
    My opinions and comments do not represent those of my employer.
    www.ernestpchan.com
    www.zazzle.com/gopuggo

  5. #5
    Thanks!

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