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Thread: Little Help

  1. #1

    Little Help

    Can anyone tell me what causes these sparly looking artifacts (circled in yellow)? I've got anti aliasing set to a middle range and the area lights are set to 10.

    Thanks
    DI
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    Time is not linear but rather an eternal "now."

  2. #2
    Medical Animator mummyman's Avatar
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    How is it textured? Can you increase the reflection / refraction samples? or surface samples? Is it a refraction blur quality?

  3. #3
    Hey mummyman, sorry for the delayed response. I'll check your response and re post. I had to launch the render as is to meet the deadline and don't want to stop it. Not a show stopper but something to learn the cause of for the future. Thanks for responding.

    DI
    Time is not linear but rather an eternal "now."

  4. #4
    Axes grinder- Dongle #99
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    Please include a hint of your problem in the Subject Line of posts-- better responses.
    They only call it 'class warfare' when we fight back.
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  5. #5

    Little Help with render artifacts

    Hmm, good point.


    Quote Originally Posted by jeric_synergy View Post
    Please include a hint of your problem in the Subject Line of posts-- better responses.
    Time is not linear but rather an eternal "now."

  6. #6
    Old Dog Learns New Tricks RudySchneider's Avatar
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    If you're using radiosity, do you have Limit Dynamic Range checked?
    There are no problems, only opportunities...

  7. #7
    Quote Originally Posted by RudySchneider View Post
    If you're using radiosity, do you have Limit Dynamic Range checked?
    I have to wait for the current frame to finish. Should it not be if it is (LDR)?

    Thanks
    DI
    Time is not linear but rather an eternal "now."

  8. #8
    Old Dog Learns New Tricks RudySchneider's Avatar
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    I have renders that exhibited similar (if not identical) artifacts when Limit Dynamic Range was unchecked. Though, I suppose it may be attributed to the HDR image I was using as a radiosity background.

    Just figured I'd throw it in the ring and see where it lands...
    Last edited by RudySchneider; 12-27-2013 at 03:23 PM.
    There are no problems, only opportunities...

  9. #9
    Quote Originally Posted by RudySchneider View Post
    I have renders that exhibited similar (if not identical) artifacts when Limit Dynamic Range was unchecked. Just figured I'd throw it in the ring and see where it lands...
    Thanks, I just shut down the render to check. At this point in "might be" the wrong thing to do in case there's a hit in the look. I'll do a test though so I know for future reference. Thanks.

    DI
    Time is not linear but rather an eternal "now."

  10. #10
    Yes it was unchecked. I checked it and am running a test. Thanks.

    DI
    Time is not linear but rather an eternal "now."

  11. #11
    I'll be damned, that was it. I owe you a beer. Thanks Rudy! There's a pretty good explanation why in this LW e-book on Pg. 263
    http://books.google.com/books?id=o0o...0range&f=false

    Thanks Again! You Rock!
    DI
    Time is not linear but rather an eternal "now."

  12. #12
    Old Dog Learns New Tricks RudySchneider's Avatar
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    Glad I could help. It doesn't happen often, but (I recall madno on one of the other threads saying) "even a blind squirrel finds a nut once in a while."
    There are no problems, only opportunities...

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