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Thread: Modeler - Fixes / Updates

  1. #1

    Modeler - Fixes / Updates


    Fixes >

    Knife tool, fix
    http://youtu.be/-fNARSQIgLA

    Drag Network Tool, fix
    http://youtu.be/VZ4pRP9qukg

    Junk, Border Points, fix
    http://youtu.be/FxV08wTQzCY

    Junk, Weld / Merge, fix
    http://youtu.be/RlzJwocco24

    Send Layers to Layout, fix
    http://youtu.be/1crpvJ41RyI

    Deselecting, fix
    http://youtu.be/jxivcuN52QA

    Remove Edges
    http://youtu.be/JLjxyLDXfHU

    Tube, Speed
    http://youtu.be/Wes4GhF_owA

    Bend Tool
    http://youtu.be/H6u2y1h676M

    Tweak, update
    http://youtu.be/eOaLSYaPB80

    Edit Edges, update
    http://youtu.be/4puCBEIKu-0

    LineUpPointsEQ
    http://youtu.be/E3idszpSNjc

    Airbrush Normal Move
    http://youtu.be/oPUkCJ_kC3I

    Layers - misc tools
    https://www.youtube.com/watch?v=q39zGeDq6yY
    https://www.youtube.com/watch?v=J3RpXok2YfE
    https://www.youtube.com/watch?v=fKJJOJlaUfw
    https://www.youtube.com/watch?v=tSFsJyRDbaM

    +Update Rounder

    +Undo / Redo selections

    ---------------------------


    Unigon
    http://youtu.be/COarf-Nlw0A

    Edge Relax
    http://youtu.be/Hx5b0Z4XnXE

    Mezure
    http://youtu.be/YuduhI-oZj8

    SplineLength
    http://youtu.be/tH-NV8W5Gok

    PX Arc
    https://www.youtube.com/watch?v=EwFbBnCiRkE

    JetoFillet
    https://www.youtube.com/watch?v=F3lwSIraIQs

    RailPoly / WeldStrip
    https://www.youtube.com/watch?v=vVCV1ZXLKzM

    3DD MeshRekniter (32)
    http://youtu.be/7_ISeyMKc_A
    makes the impossible possible...
    http://www.youtube.com/watch?v=c_uLcNvGz6U

    Bevel++
    http://youtu.be/AMiXbMHPDoM


    ---------------------------


    Updates > Realtime Tools

    Rest on Ground
    Boolean (LWCAD primitive mode only)
    Cut Tool
    Julienne (MG Julienne 3D)
    Array (LWCAD)
    Smooth (cp Realtime Smooth)
    Jitter (cp Realtime Smooth)
    Last edited by erikals; 12-12-2013 at 01:23 PM.
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  2. #2
    Valiant NewTeKnight Matt's Avatar
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    Can you FogBugz this also Erik.
    UI / UX Designer @ NewTek
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  3. #3

  4. #4

    ok, will FogBugz it...

    (not right now though, took me hours just to make the list) \:O
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  5. #5
    This is where the Fogbugz falls down. Erikals details all these points with direct visual audio communication, as if sitting there showing the coders what isn't working, and then he's required to sit down and write it all up in words that can be misinterpreted. I think he's done enough, it takes a lot of time to record these examples. There needs to be an alternative option to communicate this feedback to the development team, I really think these videos are the best most direct method of communication in some cases. Can he just link to the videos in a Fogbugz report, I dunno?

  6. #6
    I wouldn't think he'd need to do much more than write a 1-2 sentence summary of what the videos are explaining, paste the links, and the devs end up with a proper "report" in a centralized location that is easier to readily access than these forums. At least, that's what I think is the mindset of devs is when they ask people to fogbugz feature requests if they have good and detailed input to provide like Erikals often does.
    Professional-level 3d training: Ryan's Lightwave Learning
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  7. #7
    Quote Originally Posted by chazriker View Post
    I wouldn't think he'd need to do much more than write a 1-2 sentence summary of what the videos are explaining, paste the links, and the devs end up with a proper "report" in a centralized location that is easier to readily access than these forums. At least, that's what I think is the mindset of devs is when they ask people to fogbugz feature requests if they have good and detailed input to provide like Erikals often does.
    If he can put up the links in a report then that should be fine.

  8. #8
    re tube speed:

    over in 3dsmax for a comparison:

    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/

    Q - How many polys?
    A - All of them!

  9. #9
    Super Member spherical's Avatar
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    Quote Originally Posted by djwaterman View Post
    If he can put up the links in a report then that should be fine.
    I've referenced and linked entire threads in the 9.x Beta forum during that program, sometimes adding a query string to direct the devs to a more pertinent sections of them, so they don't waste a bunch of time slogging through a whole thread.
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  10. #10

    having made this list, still BIG thank you for solving these past challenges >

    the ones that have an (X) - http://www.youtube.com/user/erikalst...?query=%28X%29

    Last edited by erikals; 12-13-2013 at 04:27 AM.
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  11. #11
    RETROGRADER prometheus's Avatar
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    Quote Originally Posted by djwaterman View Post
    This is where the Fogbugz falls down. Erikals details all these points with direct visual audio communication, as if sitting there showing the coders what isn't working, and then he's required to sit down and write it all up in words that can be misinterpreted. I think he's done enough, it takes a lot of time to record these examples. There needs to be an alternative option to communicate this feedback to the development team, I really think these videos are the best most direct method of communication in some cases. Can he just link to the videos in a Fogbugz report, I dunno?

    Canīt tell for sure, but the dev team has stated how inspirational erikals clips has been for them, and probably helpful for the development, so I think they indeed have an eye on what he putīs up...at least several of the guys should have a prescription on his youtube channel to make sure not to miss it.

    Michael

  12. #12
    RETROGRADER prometheus's Avatar
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    erikals...I donīt quite follow what you mean in the fix the tweak tool and points, with the tweak tool you can just as with polyselection pick a point and hold shift and move it in the normal direction, so
    Im not clear on what you mean on that?

    Regarding enhancements to it..
    Faster initialization of the tool...a bit too slow I think.
    I think the tweak tool should have a boost since it is limited by selecting only one polygon or point, shortcut control shift or alt maybe that allows for multiselect of polygons and move and also extend faces would mean a lot for a much better workflow.

    Michael

  13. #13
    Quote Originally Posted by prometheus View Post
    erikals...I donīt quite follow what you mean in the fix the tweak tool and points, with the tweak tool you can just as with polyselection pick a point and hold shift and move it in the normal direction, so
    Im not clear on what you mean on that?
    yes / no

    it moves in the normal, but i want it to slide on the edge and stretch on the edge
    these explain it better >

    StretchPoint > http://www.youtube.com/watch?v=zozJ7trpEUg
    WedgeSlide > http://www.youtube.com/watch?v=pzr7uUHC0xs

    snapping would also be welcome for both of these, and the transform tool as well i guess
    Last edited by erikals; 12-13-2013 at 05:08 AM.
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  14. #14

    tested an AHK script to get rid of junk geometry, might give LW programers an idea... >

    http://forums.newtek.com/showthread....-Merge-Janitor

    (i'll try to follow up on these Modeler challenges, suggest further improvements)
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  15. #15

    one more thing >

    Layout Selection Error, Fix
    http://youtu.be/BaUtekAXJoU
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