why is instancer skipping partuicles instead of putting an object on EVERY generated particle ?
I was setting the particles to 100000 and still wasnt able to "fill" a collision object with ears...turns out
instancer puts the ears only on every nth patricle. Any idea why ?
I set an envelope for the particles to start with 1 particle per second and increase over time to simulate "pouring", but
somehow the collision object never gets full...

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