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Thread: Highly Adaptive Liquid Simulations on Tetrahedral Meshes

  1. #1

    Highly Adaptive Liquid Simulations on Tetrahedral Meshes

    Interesting approach to have low resolution on far away particles..

    http://www.youtube.com/watch?v=rce92SZ1y60
    " ...we are so close, yet so far away... "

  2. #2
    Goes bump in the night RebelHill's Avatar
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    Fluid calcs are always done on a grid, and whilst dynamic gridding for areas of increased detail is nothing new, the size function that these guys are using is pretty sweet... one of their other videos really shows it off nicely...

    http://www.youtube.com/watch?v=_rCowyFle6c
    LSR Surface and Rendering Tuts.
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    RHA Animation Tutorials
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