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Thread: Bullet objects keeps on shaking - please help

  1. #1

    Bullet objects keeps on shaking - please help

    Imagine you want to have a cup of rice, without the cup ;-)


    create the rice or something similar, small spheres or whatever, make 'm all rigid
    put a force in the middle with a negative explosion

    what happens? the rice pieces collaps together with the middlepoint the force we created with the negative explosion
    that's what we want, almost...

    there is one problem, the rice pieces keep on shaking constantly, not much but they don't stop moving/ rotating

    Can't put the time scale to 0 because I need these rice pieces later for inserting another object through these pieces

    what can I do?


  2. #2
    Hi there,
    Stop the animation with time scale, save all objects as transformed and do another simulation on the transformed still rice pieces.
    My 0.0002 cents.

  3. #3
    Banned OnlineRender's Avatar
    Join Date
    Dec 2008
    Glasgow , Scotland , UK
    mess around with the friction / bounce and glue strength

  4. #4
    Vacant, pretty vacant pinkmouse's Avatar
    Join Date
    Aug 2003
    South Yorkshire
    And also the size. Bullet really doesn't get on with small objects, so if your grains are life size try making them bigger, 5-10cm each should help.
    "I conceive of nothing, in religion, science or philosophy, that is more than the proper thing to wear, for a while." Charles Fort

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  5. #5
    Is there a difference between these and why?

    1. Take 10 objects, spheres in layout position them each around 0 0 0, dynamics as rigid, then a attraction force (negative) on a nul at 0 0 0

    2. Position 10 spheres in modeller, import them as one object into layouter, dynamics as parts now, then a attraction force (negative) on a nul at 0 0 0


  6. #6
    RETROGRADER prometheus's Avatar
    Join Date
    Aug 2003
    sweden stockholm
    14,693 chronosculpt to deal with and rest shaking jittering pieces.


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