Goodbye uncanny valley. Keep pushing the boundaries, Chris. At some point this guy is going to walk out of the screen.
Goodbye uncanny valley. Keep pushing the boundaries, Chris. At some point this guy is going to walk out of the screen.
Art and photography Flickr site
Animation, facial rigging, modelling ArtStation
Assorted animations Robert Ireland
I'm starting hate Chris Jones...
he makes me feel so small
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Amazing work, as usual![]()
Heheh thanks.
Render time was 4 hours. That's not all down to SSS though; FFX slows it down considerably, and it really crawls over the brows and lashes (which are geometry). I can reduce this quite a bit with negligible degradation, as long as I'm only doing stills...
Here's the Sigma2 part of the network:
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Absolutely...Stunning!
Soo awesome...though I hope we soon can get improvements on VPR to show exactly the same as what the final render does, with all the skin materials and the rest of SSS shaders/materials.
Maybe that could have helped you getting to this even faster etc.
Thanks for showing it to us and giving a way some of the workflow.
Michael
Very kind of you to share your techniques so openly Chris... Much appreciated!
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The only things that destroy the illusion of realism is the consistent skin color around the eye socket area and lack of definition in the nose. Really nice regardless.
I would be surprised if you don't get flickering when you do a turntable of this. Sigma 2 is one of those prepass nodes. I never got an answer on whether or not they were designed for animation but I could never get them to not flicker (few years back) Perhaps the original sigma would render better.
All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.
Yes,as awesome as this render is, the fact the Chris is using Sigma 2 makes me skeptical about the flickering it will show in render.
At any rate this project is a milestone for Lightwave.
3d animation? Hah! Did you take a look through your window?there´s plenty of it...and pre-rendered!!
Yup, digging it.![]()
A great focus for the Dev team to work on fine tuning Lightwave's renderer for sigma in animation and VPR. Chris's combination of SSS and spec is the best and fantastic r & d for the software. VPR should be able to render this node and it should be refined to be animateable if there are issues.
Art and photography Flickr site
Animation, facial rigging, modelling ArtStation
Assorted animations Robert Ireland
I'd rather they just fix the issues of penetration that skin and simple skin suffer from, as they are much better shaders and already work with VPR. I am surprised Chris got such nice results from Sigma, as it always gives me pretty awful results. He's had to fiddle on with it to get the results he has.
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All that is powerful or long standing is first conceived in the imagination; supported by the hope of possibility and then made manifest in our commitment of our current physical reality.
did Chris or anybody else send the bug report for the skin/simple skin shader to devs? Otherwise this will be as useful as barking to the moon...
3d animation? Hah! Did you take a look through your window?there´s plenty of it...and pre-rendered!!
afaik it's not actually a bug... as discussed >
http://forums.newtek.com/showthread....n-of-2-Objects
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