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Thread: Why is my reflection blurring so speckly?

  1. #1
    Registered User
    Join Date
    Jun 2013

    Why is my reflection blurring so speckly?

    I want a slightly blurry reflection but when I turn reflection blurring on it makes it look speckly. Does anyone know a fix for this? Thanks!

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  2. #2
    Up the shading samples in the render tab of the render globals pannel.

  3. #3
    LightWave documentation BeeVee's Avatar
    Join Date
    Feb 2003
    And/or increase your max samples.

    Ben Vost - NewTek LightWave 3D development
    LightWave 3D Trial Edition
    AMD Threadripper 1950X, Windows 10 Pro 64-bit, 32GB RAM, nVidia GeForce GTX 1050Ti (4GB and 768 CUDA cores) and GTX 1080 (8GB and 2560 CUDA cores) driver version 430.86
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  4. #4
    Super Member XswampyX's Avatar
    Join Date
    Aug 2010
    I've found that if you create a copy of your texture environment and really blur it and then use the blurred version as your spherical reflection image you can get a noise free blurry reflection.

    It's not quite right as any actual item that's reflected comes out quite sharp, but on the whole it looks good.

    Top tube = reflection, no blur.
    middle tube = reflection with 15% blur.
    bottom tube = spherical reflection map(blurred environment texture map) + raytrace.

    No of samples 32.

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