Results 1 to 9 of 9

Thread: UV'ing practice in LW turned into a digital painting - The Onion

  1. #1
    Registered User ArtGoblin's Avatar
    Join Date
    Jan 2004
    Location
    Iceland/Norway
    Posts
    809

    UV'ing practice in LW turned into a digital painting - The Onion

    This one started out as a practice in UV'ing in Lightwave but I was out of town with no internet to google info, and I really don't know a good UV'ing workflow for Lightwave, so I gave up on that, rendered out what I had managed and painted over it. Here are the results


  2. #2
    It turned out excellent, only top/petal looks little weird but rest is spot on.
    RAM-Studio
    WS - Dual Xeon E5-2698v4/128GB/Win10x64/x TitanX(M) + 2x GTX 1080Ti + GTX 1080
    My LWM Video Car Modeling Tutorial

  3. #3
    Thanks ArtGoblin, now I'm crying Nice sketch

  4. #4
    Registered User ArtGoblin's Avatar
    Join Date
    Jan 2004
    Location
    Iceland/Norway
    Posts
    809
    Thanks guys

  5. #5
    Registered User ArtGoblin's Avatar
    Join Date
    Jan 2004
    Location
    Iceland/Norway
    Posts
    809
    ohh bytheway does any one know of a good fundementals of UV mapping in lightwave tutorial... something showing a proper working UV workflow in modeler?

  6. #6
    Lightwaver xes's Avatar
    Join Date
    Apr 2003
    Location
    Barcelona, Spain
    Posts
    44
    Hi, nice work!
    here a tuto, I don't know if it is too basic:
    http://www.youtube.com/watch?v=lcopW7cl-_0
    When tuto finish, then you must save the uv, go to File/export/eps , change view to Texture UV and save.

  7. #7
    Stuck in a very big cube Waves of light's Avatar
    Join Date
    Aug 2007
    Location
    South Yorkshire, England
    Posts
    2,500
    @xes
    Thanks man, that's one of my videos.

    @Artgoblin
    UV workflow inside of LW can be done through the new ABF UV Unwrap function (as in the video above) or you can use PLG plugins, you can even use the older method of cutting the geometry along your prefered seams and using morphs to flatten out your mesh and use the standard Make UV map functions inside LW to create your UVs, then do as Xes said re. export.

    At the top of this thread there are some of the methods I use:

    http://forums.newtek.com/showthread....work-inside-LW
    Last edited by Waves of light; 11-18-2013 at 06:45 AM.


    Systen Spec: i7 4930k (OC @4.5ghz),ASUS p9x79 MB, 32GB Ballistix RAM, H60 cooling, Samsung SSD 120GB, WD 1TB

  8. #8
    Lightwaver xes's Avatar
    Join Date
    Apr 2003
    Location
    Barcelona, Spain
    Posts
    44
    Thanks to you for do it!

  9. #9
    Registered User ArtGoblin's Avatar
    Join Date
    Jan 2004
    Location
    Iceland/Norway
    Posts
    809
    Thanks.. those tutorials are helping a lot

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •