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Thread: Facial animation technology

  1. #1
    Axes grinder- Dongle #99
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    Post Facial animation technology

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  2. #2

    WANT IT!!


    but is it available to the public?... (edit: nope.)


    Last edited by erikals; 05-01-2013 at 02:21 PM.
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  3. #3
    Often Banned Megalodon2.0's Avatar
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    IMO, it comes down to how good your morphs/blendshapes are. If they suck, it doesn't matter how good the lipsync program is.

    You can get good auto lipsync in Poser, or Mimic for DAZ.

    Me, I'll take TAFA - so very powerful and so easy to use.

    OTOH... competition is good.

  4. #4

    what i like about this is that it is automated, and looks to work very well for realistic characters.
    too bad it's not available though...

    it'd be nice to mix TAFA and this one...
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  5. #5
    Super Member geo_n's Avatar
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    Wow the lipsync is very good. Hope they make a plugin for 3d appz since they are targetting games.

  6. #6
    heck, robotic programms do our job

  7. #7
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    Quote Originally Posted by bazsa73 View Post
    heck, robotic programms do our job
    It does look like we will be losing ours jobs to robots in a couple of years

  8. #8
    Registered User ianr's Avatar
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    Book- Mark & send to Mr.Grandi,why not?

  9. #9
    Eat your peas. Greenlaw's Avatar
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    Quote Originally Posted by Megalodon2.0 View Post
    ...I'll take TAFA - so very powerful and so easy to use.
    I've had a license for TAFA for years now but never applied it to production. I should take another look at it since I think I'm going to need it on my next project.

    Here's a curious 2D thing I was experimenting with recently with my 6 year old daughter:

    Sienna's CrazyTalk Test

    Thankfully, she's not this creepy in person.

    The interesting thing about this test is that the animation is entirely audio driven and for only a few minutes work, including setup, the result is not that bad. As mentioned, it's strictly a 2D trick though.

    A 3D alternative for LightWave is to use the free Papagayo program from Lost Marble. This is a 2D lipsync program developed for Anime Studio but Mike Green (Dodgy) wrote a LightWave script called Papagayo Importer that converts the data for Morph Mixer.

    G.

  10. #10

    Funny stuff...



    Last edited by erikals; 05-02-2013 at 03:04 PM.
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  11. #11
    If they can get that tech working on the rest of the face then they'd have something.

  12. #12

    yes, but the frog needs a bit more work. :P
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  13. #13
    simple fix...just make all your characters that need lipsync have beaks! open-close - done!

    but but..your characters are Robots you say?

    simple...have a light grill for the mouth area...just on/off it for audio volume/waveform

    i did this test back in 2007 with mimic for lightwave 8

    Last edited by cresshead; 05-02-2013 at 05:18 PM.
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  14. #14
    Eat your peas. Greenlaw's Avatar
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    Quote Originally Posted by erikals View Post
    yes, but the frog needs a bit more work. :P
    LOL!

    Regarding what I believe Surrealist was actually referring to, I think something like that is entirely possible with the Speech Graphics system.

    In that silly video I posted, for example, CrazyTalk is driving the entire face based on tone and rate of speech. The result is not 'fantastic' of course but this was done with a fairly inexpensive consumer program, and I have admit I was surprised that it worked this well.

    I can see how a more sophisticated form of 'auto-emote' tech could be applied to the 3D character in the Speech Graphics demo at the beginning of this thread. As a matter of fact, I have seen something like that--does anybody remember the link Mr. Rid posted a couple of years ago?

    G.

  15. #15
    Eat your peas. Greenlaw's Avatar
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    I found it--the product was called HapTek and it's much cruder than I remember. Nevermind.

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