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Thread: Incidence angle for normal displacements

  1. #1
    Addicted since vers. 5.5 JDaniel's Avatar
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    Incidence angle for normal displacements

    I thought it would be nice to blend my creatures bump map w/ an incidence angled displacement map for the edges. Cool idea but the selection is not there. Why was this left out? Can LW do this?

  2. #2
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    Why not use "bump displacement"?

    That might be what you are looking for. True you need the object subdivided well. You were planning on using a displacement anyway.

  3. #3
    Addicted since vers. 5.5 JDaniel's Avatar
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    LW's mesh displacements do not have gradient input parameter options nowhere. Hence my request in the ghost town. (The wind whistles and tumbleweeds blow by.)

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    No, but the BUMP channel does.

    That is why I suggested bump displacement. It will take what you do in the bump channel and displace the mesh the same way.

  5. #5
    Addicted since vers. 5.5 JDaniel's Avatar
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    The bump channel doesn't displace mesh it only creates the illusion.

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    Use "BUMP DISPLACEMENTS" Create your bump as normal and then go displacement tab of the object properties and turn on "BUMP DISPLACEMENTS"
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  7. #7
    Addicted since vers. 5.5 JDaniel's Avatar
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    Yes, there is no incidence angle for the input parameter of gradients on displacements. Look and you'll see.

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    1) Start at the beginning of this thread and re-read it all.

    2) Read the manual.

    I've even sent an image with this explaining HOW things work and WHERE they are.

  9. #9
    Hehehe.. guess who drinks too musch "Jack Daniel's"? =)

  10. #10
    Addicted since vers. 5.5 JDaniel's Avatar
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    OMG! I had texture displacement on in the bump channel. Thanks for your help cgolchert.
    I'm gonna go make another drink now, later.

  11. #11
    Addicted since vers. 5.5 JDaniel's Avatar
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    The incident angle works in the bump channel, but I don't see any displacement of the mesh on the objects edge w/ Bump Displacement. The patch level was 10 on these images. The edges are always stay flat on all settings. They look the same to me. Not even a procedural worked. Anyone know why?
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