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Thread: LightWave vs Cinema4D

  1. #1
    Registered User ige's Avatar
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    LightWave vs Cinema4D

    I have seen this Cinema4D-tutorial:
    http://greyscalegorilla.com/blog/201...ema-4d-part-1/
    He is making a bedroom and use a CLOTFX to make a blanket. It is perfect an easy and elegant!
    I have tried ClothFX to make the bed/ blanket/ like this, but it is complicated in LW and the result is "poor"!
    Can it be done in a better way- like C4D?? Is LW11 better to do DYNAMICS than LW10?

  2. #2
    Carbon fibre dongleŽ 50one's Avatar
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    Bullet is still a "work in progress", soft bodies ar coming in 11.5 which is just around a corner, since you're asking I suppose you're not 11x user? Blender cloth sim is quit good and easy to use, if you really need something urgently.

  3. #3
    Registered User ige's Avatar
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    No. I 'm a LW10 user. Should I upgrade? I use LWCAD a lot , too.

  4. #4
    Carbon fibre dongleŽ 50one's Avatar
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    If you don't mind spending additional money i would definitely upgrade, checkout the nice siggraph videos from 2012 that showcase some 11.5 features and there is also the lightwave3d.com website with some of the upcoming features.

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    Banned OnlineRender's Avatar
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    you are over thinking it mate , you really need weight maps to control the blending correct regarding cloth , when the wife goes to bed and if I can find my headset I will spit out a tutorial.


    however LW11.5 softbodies would help...
    Last edited by OnlineRender; 01-18-2013 at 03:05 PM.

  6. #6
    Registered User ige's Avatar
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    So LW11 is a real step upwards?

  7. #7
    Registered User ige's Avatar
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    I have downloaded LW11 DEMO to try it. But it runs in discovery mode. As I understood in the download site I should get a "scrap" view when running first time getting a 30 days license, but I get right in to LW11 Discovery. What is wrong?

  8. #8
    Banned OnlineRender's Avatar
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    Click image for larger version. 

Name:	covers.png 
Views:	331 
Size:	100.2 KB 
ID:	110471was just messing around........ edit LW should be 60 days free!

    if I am honest it looks like cloth calculated a lot faster in c4d however that is a variable and his pc might be top of the range , but there is nothing LW cloth cant do! " that I am aware " that c4d can...

    there both similar "not a c4d user but I reckon I can replicate it pretty spot on to that video"


    ps this is with no weight maps and its far from complicated , I cant see any real differnce regarding both simulation/controls
    Last edited by OnlineRender; 01-18-2013 at 03:39 PM.

  9. #9
    Banned OnlineRender's Avatar
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    also remember once you have a decent look you can save transpose take it into modeler and tweak to your needs or go all out take it into Zbrush and really give it that detail , or run a displacements , bump . normal map whatever turns you on...

    I do wish LW had sculpting tools however

  10. #10
    Motion designer could do that if you grokked the docs.

    Sure, 11.xx can do it; should we get 11.5 with Bullet softbodies, there, too.

  11. #11
    Registered User DigitalSorcery8's Avatar
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    Quote Originally Posted by ige View Post
    So LW11 is a real step upwards?
    Compared to LW10, LW11 is FAR better.

  12. #12
    Axes grinder- Dongle #99
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    Quote Originally Posted by UnCommonGrafx View Post
    Motion designer could do that if you grokked the docs.
    Are you suggesting they are hard to understand?
    Sure, 11.xx can do it; should we get 11.5 with Bullet softbodies, there, too.
    I'm always wary of the "this new unpreviewed feature will solve that problem in a trice!" ideas. Maybe they will maybe they won't. We'll see.
    They only call it 'class warfare' when we fight back.
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  13. #13
    Banned OnlineRender's Avatar
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    ahh too drunk to record , however cloth fx will do the same job as C4D so......its not really matter of LW vs [inserts app here]

  14. #14
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    To be honest I was trying C4D for a minute, and man, it just seems like Lightwave is easier to make a lot of things...From simple modeling. Although Im no expert at any one app...I always come back to lightwave...modeling is just too darn easy....

    The only thing I liked better from C4D was the texturing method, which like a Modo method in a way...in that drag and drop kind a way...
    Last edited by torturebori007; 01-18-2013 at 07:25 PM.

  15. #15
    Red Mage Celshader's Avatar
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    Cool

    Quote Originally Posted by ige View Post
    I have seen this Cinema4D-tutorial:
    http://greyscalegorilla.com/blog/201...ema-4d-part-1/
    He is making a bedroom and use a CLOTFX to make a blanket. It is perfect an easy and elegant!
    I have tried ClothFX to make the bed/ blanket/ like this, but it is complicated in LW and the result is "poor"!
    Can it be done in a better way- like C4D?? Is LW11 better to do DYNAMICS than LW10?
    Consider layering additional displacements on top after you get a nice base with ClothFX.

    Here's an example of ClothFX that I did in LightWave 9.x:

    http://celshader.com/gallery/md/cere...comparison.mov

    Content:

    http://celshader.com/gallery/md/cerealCover.zip

    For 9.x, I used a third-party plug-in (MDD MetaPointer Node) to load the MDD file in the playback scene. In LightWave 10.x, this is not needed. You can use the native MDD Displacement node instead, which was introduced in 10.0.
    Jen's 3D -- LightWave stuff.
    Jen's 2D -- my comic book.

    Python is my smashing board. LightWave is my S.M.A.K.

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