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Thread: Pose Saver?

  1. #1

    Pose Saver?

    hi, any good Pose Saver plugin available now that TA's Pose Saver is gone?...
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  2. #2
    luxowaver silviotoledo's Avatar
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    IK Booster?


    Do you know if TAFA is still available?
    Silvio Toledo
    Brazil

  3. #3
    Axes grinder- Dongle #99
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    Seems like we should just ask evenflcw.....
    They only call it 'class warfare' when we fight back.
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  4. #4
    Super Member SplineGod's Avatar
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    IKBoost is one plus it saves motion clips as well.
    Colin Cohens old pose saver/mixer still works.
    Theres an old japanese one (cant locate it on the web anymore but I still have it) That works saves icons tot he preset shelf but is 32bit
    Motion Mixer can.
    I think Mike Green might have a pose saver plugin as well.

  5. #5
    Eat your peas. Greenlaw's Avatar
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    I think Timothy Albee's Loup Guru website/software is still available but it's definitely having server issues right now. Has anybody contacted him about it? I had similar php-related' issues with my website a few months ago but my web hosting service fixed it for me immediately. I think he just needs to do the same.

    As for TAFA, it's still available. Supposedly 2.0 is in the works. Go here for info:

    http://ta-animation.com/FA/orderTAFA.htm

    G.

  6. #6
    hi, sorry for late reply...

    Timothy Albee's Poseworks ($5)- not available any more
    afaik Timothy is aware of the problem, but i think he has moved a bit away from 3D the last years.
    also has a bug - http://forums.newtek.com/showthread....=1#post1098636

    Colin Cohen's PoseMixer ($40) - not available any more
    it's been gone for quite many years i think, it looked powerful though...
    edit: checking into Colin Cohen's Pose Controller at the moment.
    (same as Pose Mixer? just using a different name?)

    Jacobo Barreiro's Pose Saver (free) - available
    http://www.jacobobarreiro.com/jweb/legacy-scripts/
    also has a bug? - http://forums.newtek.com/showthread....=1#post1098281

    Eric Smith's Maestro ($150) is good, but has problems in LW11...

    Motion Mixer is another route, but trying to stick to the basic method...

    IKBooster is also another route, trying to avoid IKB in this case...


    i think it's time for NewTek to make it's own Pose Saver that works without IKB / MM...
    umf, need to check more...
    Last edited by erikals; 11-19-2012 at 03:05 PM.
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  7. #7

  8. #8
    ah, great! checking. :]

    also checking out Mike Green's Copy Paste Poses...
    http://www.lwplugindb.com/Plugin.aspx?id=ce48c131

    found the japanese one, Pose Library, intersting, but skipping it i think...
    http://web.archive.org/web/200512230...pose_index.htm
    Last edited by erikals; 11-19-2012 at 02:49 PM.
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  9. #9
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    Hey Guys,
    I can see it's been a while since the last time this topic was active. But I just found out that "Bone Set Manager" a very old pose saver by Denis Pontonnier works perfectly on 11.6...I tried to use it on LW 10.1 three years ago with no results, it was very buggy and even crashed LW. but after finding it by accident on my old external hard drive, I decided to give it a shot. I've been playing with it successfully!! I'm currently using it on my new animated short and it seems to run with no problems at all!!!....this plug in really rocks!...you can save poses to a directory, invert LR poses and even save animations!
    I hope you get the same results I'm having with it:

    You can download the LS Here



    Best,

  10. #10
    I prefer IKBooster for pose saving mainly because it'll work based off rig templates and it can handle objects (nulls), and one pose can be applied to any character so long as they all are generated from a base template.

    The thing most people don't know is that the proper way to save an IKB pose is to have all of the character's keyframes at frame -1, pose the character (using modified autokey), and use save motion (saving the range of keys 0-1) instead of save pose. Only the moved items which received keyframes get saved into the IKB file, and when loaded only those items will be rotated/positioned/scaled accordingly. These poses can also be relatively loaded so that the character will be pushed up/down depending on the length of their legs.
    Professional-level 3d training: Ryan's Lightwave Learning
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  11. #11

    also, TA Tools is again available and now includedes Timothy Albee's Poseworks ($30)
    http://www.liberty3d.com/tools/ta-tools

    however it has a bug afaik (?) - http://forums.newtek.com/showthread....=1#post1098636

    i think RebelHill is using it though, so not quite sure about the bug...

    ------------------------


    thank you for the updates :]
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  12. #12
    Axes grinder- Dongle #99
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    Quote Originally Posted by chazriker View Post
    The thing most people don't know is that the proper way to save an IKB pose is to have all of the character's keyframes at frame -1, pose the character (using modified autokey), and use save motion (saving the range of keys 0-1) instead of save pose.
    ??? I guess I should watch your IKB tutorials Chaz, but, the underlined bit above seems very confusing....
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  13. #13
    Goes bump in the night RebelHill's Avatar
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    Quote Originally Posted by erikals View Post
    i think RebelHill is using it though, so not quite sure about the bug...
    Got my own toolset now for pose copying pasting/loading saving... poses, motions, etc, etc...

    http://www.youtube.com/watch?v=6HOb01larfY

    Works a treat, with retargeting and all sorts.
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  14. #14
    Quote Originally Posted by jeric_synergy View Post
    ??? I guess I should watch your IKB tutorials Chaz, but, the underlined bit above seems very confusing....
    The idea is that you have a scene of your t-posed character, but push the keyframes at frame 0 to frame -1. This makes it so that only the keys of bone/objects that were directly manipulated will get saved. The reason for using save motion instead of save pose is that "save pose" will save all keyframes for every object/bone in the character whether you want that or not, meaning it can't be used on differently proportioned characters like with motion save.

    Another reason I like IKB's method is that it doesn't matter where your character is in 3d space, the pose will load properly no matter where the character is in the scene, how tall they are, etc. No need to worry about whether it'll work if the character is upside down, or isn't anywhere near their origin, have their knees bent or straight, and other such things. If you want to additively apply motions to the character based on loaded poses or blend them into or out of animation, IKB format lets you do that.

    The only thing it doesn't do (and I'm not sure about other pose systems here), is cross-rig pose loading; so it isn't going to let one, for example, take the genoma rig and load a pose that was saved on a different one. IKB format assumes that a generally-purposed rig template is used to construct characters with.
    Last edited by Ryan Roye; 02-13-2014 at 10:15 AM.
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  15. #15
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    Quote Originally Posted by RebelHill View Post
    Got my own toolset now for pose copying pasting/loading saving... poses, motions, etc, etc...

    http://www.youtube.com/watch?v=6HOb01larfY

    Works a treat, with retargeting and all sorts.

    Well done RebelHill....pretty cool!

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